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Hallo liebe Zockergemeinde!
Ich habe einen Root-Server, auf dem ich einen CSS Server mit Sourcemod + Meta:Mod + Deathmatch installiert.
Er läuft soweit auch super!
Nun habe ich folgendes Problem:
In der cfg vom Deathmatch habe ich schon soweit rumgedoctord, dass ich kein Menü mehr für die Waffen habe, dh: Spieler joinen mit AWP, deagle, knive und können nichts dran ändern.
(Server läuft mit awp_lego_2).
Jetzt will ich erreichen das die Deagle noch gesperrt wird.
Ich habe es schon mit Restrict weapons addon probiert.
Wenn ich da die deagle einfach verbiete, verbietet er mir komischerweiße die AWP gleich mit!
Gibt es einen standard Befehl oder irgentwas (Mod, Script oder CFG) um den Server only AWP laufen zu lassen?
Vielen dank
Mit freundlichen Grüßen
Medar
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Puh, ich hab mir damals Stripper:Source installiert und bei einer ähnlichen Map die Waffe gestrippt.
Installier dir mal Stripper: Source und mach mal einen dump mit stripper_dump
Es wird dann eine Textdatei geschrieben, die alle Entities der Map enthält. Da ich jetzt zu wenig Zeit habe das selber zu machen, musst du die erstellte Textdatei posten.
Dann kann ich dir einen Filter zurechtbasteln, der die Deagle entfernt. Das Schöne ist, dass die Map dabei nicht geändert wird. Die Map wird dynamisch durch das Plugin modifiziert. Theoretisch könntest du auch Autos an irgendeiner Stelle positionieren und paar Geiseln in die Map packen oder Tonnen irgendwo hinpacken.
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Vielen Dank!
Schnelle Antwort und ich Poste den Code:
{
"world_maxs" "767 1279 278"
"world_mins" "-733 -1221 -320"
"detailmaterial" "detail/detailsprites"
"detailvbsp" "detail.vbsp"
"maxpropscreenwidth" "-1"
"skyname" "sky_day01_01"
"classname" "worldspawn"
}{
"origin" "-117 33 358.5"
"pitch" "0"
"_ambientHDR" "-1 -1 -1 1"
"_lightHDR" "-1 -1 -1 1"
"_ambient" "255 255 255 500"
"_light" "255 255 255 700"
"angles" "0 0 0"
"classname" "light_environment"
}{
"origin" "-117 33 333.5"
"distance" "75"
"color" "128 128 128"
"angles" "80 30 0"
"classname" "shadow_control"
}{
"origin" "190 -31 356.5"
"ammo_338mag" "3"
"weapon_awp" "1"
"weapon_deagle" "1"
"ammo_50ae" "35"
"item_assaultsuit" "1"
"weapon_knife" "1"
"classname" "game_player_equip"
}{
"origin" "490.986 -979 -310.5"
"angles" "0 90 0"
"classname" "info_player_counterterrorist"
}{
"origin" "491.473 -1036 -310.5"
"angles" "0 90 0"
"classname" "info_player_counterterrorist"
}{
"origin" "427.475 -1036.56 -310.5"
"angles" "0 90 0"
"classname" "info_player_counterterrorist"
}{
"origin" "426.988 -979.56 -310.5"
"angles" "0 90 0"
"classname" "info_player_counterterrorist"
}{
"origin" "363 -980.12 -310.5"
"angles" "0 90 0"
"classname" "info_player_counterterrorist"
}{
"origin" "363.478 -1037.11 -310.5"
"angles" "0 90 0"
"classname" "info_player_counterterrorist"
}{
"origin" "-328.487 -978.89 -310.5"
"angles" "0 90 0"
"classname" "info_player_counterterrorist"
}{
"origin" "-328 -1035.88 -310.5"
"angles" "0 90 0"
"classname" "info_player_counterterrorist"
}{
"origin" "-391.998 -1036.44 -310.5"
"angles" "0 90 0"
"classname" "info_player_counterterrorist"
}{
"origin" "-392.485 -979.44 -310.5"
"angles" "0 90 0"
"classname" "info_player_counterterrorist"
}{
"origin" "-456.473 -980 -310.5"
"angles" "0 90 0"
"classname" "info_player_counterterrorist"
}{
"origin" "-455.995 -1037 -310.5"
"angles" "0 90 0"
"classname" "info_player_counterterrorist"
}{
"origin" "81.473 -959 -310.5"
"angles" "0 90 0"
"classname" "info_player_counterterrorist"
}{
"origin" "17.475 -959.56 -310.5"
"angles" "0 90 0"
"classname" "info_player_counterterrorist"
}{
"origin" "16.988 -902.56 -310.5"
"angles" "0 90 0"
"classname" "info_player_counterterrorist"
}{
"origin" "-47 -903.12 -310.5"
"angles" "0 90 0"
"classname" "info_player_counterterrorist"
}{
"origin" "-46.522 -960.11 -310.5"
"angles" "0 90 0"
"classname" "info_player_counterterrorist"
}{
"origin" "363.69 1040 -310.5"
"angles" "0 265.698 0"
"classname" "info_player_terrorist"
}{
"origin" "363 1095.04 -310.5"
"angles" "0 265.698 0"
"classname" "info_player_terrorist"
}{
"origin" "426.878 1095.42 -310.5"
"angles" "0 265.698 0"
"classname" "info_player_terrorist"
}{
"origin" "427.567 1040.39 -310.5"
"angles" "0 265.698 0"
"classname" "info_player_terrorist"
}{
"origin" "491.325 1040.77 -310.5"
"angles" "0 265.698 0"
"classname" "info_player_terrorist"
}{
"origin" "490.635 1095.81 -310.5"
"angles" "0 265.698 0"
"classname" "info_player_terrorist"
}{
"origin" "-456.31 1040 -310.5"
"angles" "0 265.698 0"
"classname" "info_player_terrorist"
}{
"origin" "-457 1095.04 -310.5"
"angles" "0 265.698 0"
"classname" "info_player_terrorist"
}{
"origin" "-393.122 1095.42 -310.5"
"angles" "0 265.698 0"
"classname" "info_player_terrorist"
}{
"origin" "-392.433 1040.39 -310.5"
"angles" "0 265.698 0"
"classname" "info_player_terrorist"
}{
"origin" "-328.675 1040.77 -310.5"
"angles" "0 265.698 0"
"classname" "info_player_terrorist"
}{
"origin" "-329.365 1095.81 -310.5"
"angles" "0 265.698 0"
"classname" "info_player_terrorist"
}{
"origin" "-46.31 955.189 -310.5"
"angles" "0 265.698 0"
"classname" "info_player_terrorist"
}{
"origin" "-47 1010.23 -310.5"
"angles" "0 265.698 0"
"classname" "info_player_terrorist"
}{
"origin" "16.878 1010.61 -310.5"
"angles" "0 265.698 0"
"classname" "info_player_terrorist"
}{
"origin" "17.567 955.579 -310.5"
"angles" "0 265.698 0"
"classname" "info_player_terrorist"
}{
"origin" "81.325 955.962 -310.5"
"angles" "0 265.698 0"
"classname" "info_player_terrorist"
}{
"origin" "80.635 1011 -310.5"
"angles" "0 265.698 0"
"classname" "info_player_terrorist"
}{
"maxs.z" "-133.87"
"maxs.y" "-175.00"
"maxs.x" "-563.00"
"mins.z" "-303.87"
"mins.y" "-205.00"
"mins.x" "-568.00"
"classname" "info_ladder"
}{
"maxs.z" "-133.87"
"maxs.y" "264.00"
"maxs.x" "-563.00"
"mins.z" "-303.87"
"mins.y" "234.00"
"mins.x" "-568.00"
"classname" "info_ladder"
}{
"maxs.z" "-133.87"
"maxs.y" "-175.00"
"maxs.x" "602.00"
"mins.z" "-303.87"
"mins.y" "-205.00"
"mins.x" "597.00"
"classname" "info_ladder"
}{
"maxs.z" "-133.87"
"maxs.y" "264.00"
"maxs.x" "602.00"
"mins.z" "-303.87"
"mins.y" "234.00"
"mins.x" "597.00"
"classname" "info_ladder"
}{
"maxs.z" "0.00"
"maxs.y" "33.00"
"maxs.x" "-17.00"
"mins.z" "-298.00"
"mins.y" "28.00"
"mins.x" "-36.00"
"classname" "info_ladder"
}{
"origin" "83 -902 -309"
"angles" "0 90 0"
"classname" "info_player_counterterrorist"
}{
"origin" "2 1243 -152.111"
"angles" "0 0 0"
"texture" "lego/signature"
"classname" "infodecal"
}{
"origin" "17 -1188 -152.111"
"angles" "0 0 0"
"texture" "lego/signature"
"classname" "infodecal"
}
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modify:
{
match:
{
"origin" "190 -31 356.5"
"ammo_338mag" "3"
"weapon_awp" "1"
"weapon_deagle" "1"
"ammo_50ae" "35"
"item_assaultsuit" "1"
"weapon_knife" "1"
"classname" "game_player_equip"
}
delete:
{
"weapon_deagle" "1"
}
}
Damit die Runde bei DM nie endet: mp_ignore_round_win_conditions 1 in die server.cfg und ein Plugin installieren, dass den Mapchange nach abgelaufener Zeit erzwingt oder mit mp_fraglimit arbeiten.
EDIT: Ich war mal so frei und hab darüber einen Artikel geschrieben.
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[Dieser Beitrag wurde 2 mal editiert; zum letzten Mal von DeaD_EyE82 am 25.02.2011 13:45]
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Thema: "Hilfe" Versuche einen Server AWP Only aufzusetzen! |