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 Thema: Valve Hammer Editor light fehler ( BITTE UM HILFE :S )
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EagLe`[mapper]

Arctic
etwas für sehr schlecht befinden BITTE UM HILFE :S
BITTE UM HILFE!!!

Arbeite seit einer Woche an meine Map, doch jedes mal wenn ich sie in .bsb umwandele und ingame bin ist mein Player Schwarz und die Waffe ebendso weiß nicht was ich machen soll :S es muss an light environment liegen oder an die Schattierung ist ebendfalls sehr komisch.....Kopf gegen die Wand schlagen

ps:KEINER KONNTE ES LÖSEN BITTE UM RAAT!!

------------------------------------------------------------

----------------------------------------------------------

** Executing...
** Command: Change Directory
** Parameters: "C:\Programme\OyunSunucum\Counter-Strike 1.6\cstrike"


** Executing...
** Command: C:\PROGRA~1\VHE3~1.5\tools\ZHLT_3~3\hlcsg.exe
** Parameters: "c:\dokumente und einstellungen\kaan\desktop\rfm\sdsd\jail_ws_v1"

hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VHE3~1.5\tools\ZHLT_3~3\hlcsg.exe "c:\dokumente und einstellungen\kaan\desktop\rfm\sdsd\jail_ws_v1"
Entering c:\dokumente und einstellungen\kaan\desktop\rfm\sdsd\jail_ws_v1.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

4 brushes (totalling 24 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.17 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.42 seconds)

Using Wadfile: \programme\oyunsunucum\counter-strike 1.6\valve\halflife.wad
- Contains 62 used textures, 73.81 percent of map (3116 textures in wad)
Using Wadfile: \programme\oyunsunucum\counter-strike 1.6\valve\fonts.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \programme\oyunsunucum\counter-strike 1.6\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 3 used textures, 3.57 percent of map (162 textures in wad)
Using Wadfile: \programme\oyunsunucum\counter-strike 1.6\cstrike\cstrike.wad
- Contains 3 used textures, 3.57 percent of map (123 textures in wad)
Using Wadfile: \programme\oyunsunucum\counter-strike 1.6\cstrike\excelds.wad
- Warning: Larger than expected texture (348972 bytes): '+0REDARMY'
- Warning: Larger than expected texture (348972 bytes): '+1REDARMY'
- Warning: Larger than expected texture (348972 bytes): '+2REDARMY'
- Warning: Larger than expected texture (348972 bytes): '!ALEW'
- Warning: Larger than expected texture (348972 bytes): '!LAVA01'
- Contains 16 used textures, 19.05 percent of map (1676 textures in wad)
Using Wadfile: \programme\oyunsunucum\counter-strike 1.6\cstrike\eagle`.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)

added 10 additional animating textures.
Texture usage is at 1.70 mb (of 4.00 mb MAX)
0.77 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: C:\PROGRA~1\VHE3~1.5\tools\ZHLT_3~3\hlbsp.exe
** Parameters: "c:\dokumente und einstellungen\kaan\desktop\rfm\sdsd\jail_ws_v1"

hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VHE3~1.5\tools\ZHLT_3~3\hlbsp.exe "c:\dokumente und einstellungen\kaan\desktop\rfm\sdsd\jail_ws_v1"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1348 (0.06 seconds)
BSP generation successful, writing portal file 'c:\dokumente und einstellungen\kaan\desktop\rfm\sdsd\jail_ws_v1.prt'
SolidBSP [hull 1] 500...1000...1500...1610 (0.09 seconds)
SolidBSP [hull 2] 500...1000...1500...1593 (0.11 seconds)
SolidBSP [hull 3] 500...1000...1500...1607 (0.09 seconds)
0.97 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: C:\PROGRA~1\VHE3~1.5\tools\ZHLT_3~3\hlvis.exe
** Parameters: "c:\dokumente und einstellungen\kaan\desktop\rfm\sdsd\jail_ws_v1"

hlvis 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VHE3~1.5\tools\ZHLT_3~3\hlvis.exe "c:\dokumente und einstellungen\kaan\desktop\rfm\sdsd\jail_ws_v1"
824 portalleafs
2849 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.56 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (94.30 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 205 and 197:
(2416.601 272.102 333.000)
(2416.601 272.102 283.000)
(2417.410 481.000 283.000)
(2417.410 481.000 333.000)

average leafs visible: 223
g_visdatasize:66379 compressed from 84872
94.91 seconds elapsed [1m 34s]

----- END hlvis -----




** Executing...
** Command: C:\PROGRA~1\VHE3~1.5\tools\ZHLT_3~3\hlrad.exe
** Parameters: "c:\dokumente und einstellungen\kaan\desktop\rfm\sdsd\jail_ws_v1"

hlrad 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VHE3~1.5\tools\ZHLT_3~3\hlrad.exe "c:\dokumente und einstellungen\kaan\desktop\rfm\sdsd\jail_ws_v1"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'C:\PROGRA~1\VHE3~1.5\tools\ZHLT_3~3\lights.rad']
[59 texlights parsed from 'C:\PROGRA~1\VHE3~1.5\tools\ZHLT_3~3\lights.rad']

5716 faces
Create Patches : 49169 base patches
0 opaque faces
643688 square feet [92691088.00 square inches]
1663 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (94.08 seconds)
visibility matrix : 144.1 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (90.44 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (62.47 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (12.63 seconds)
Transfer Lists : 82779496 : 82.78M transfers
Indices : 23301780 : 22.22M bytes
Data : 331117984 : 315.78M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.36 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.38 seconds)
265.47 seconds elapsed [4m 25s]

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\dokumente und einstellungen\kaan\desktop\rfm\sdsd\jail_ws_v1.bsp" "C:\Programme\OyunSunucum\Counter-Strike 1.6\cstrike\maps\jail_ws_v1.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\dokumente und einstellungen\kaan\desktop\rfm\sdsd\jail_ws_v1.pts" "C:\Programme\OyunSunucum\Counter-Strike 1.6\cstrike\maps\jail_ws_v1.pts"


** Executing...
** Command: C:\PROGRA~1\OYUNSU~1\COUNTE~1.6\hl.exe
** Parameters: +map "jail_ws_v1" -game cstrike -dev -console +deathmatch 1
06.06.2013 2:09:12 Zum letzten Beitrag
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 Thema: Valve Hammer Editor light fehler ( BITTE UM HILFE :S )


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