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 Moderiert von: freakadelle, X-Tender


 Thema: Na toll... Skybox fehler...
erste ungelesene Seite | letzter Beitrag 
xXPainXx

Arctic
Hi ich hab ein rießen problem irgendwie sind meine skybox texturen oder was man dafür brauch damit der sky funzt , jedenfalls sind die alle weg -.- ich kann jez keinen sky mehr machen und meine map geht ja nach drausen was soll ich da tun? und meine map lädt auch lange wenn ich versuch ne skybox zu machen und in der console steht dann noch folgendes :
Requesting texture value from var "$basetexture" which is not a texture value (material: skybox/militia_hdrrt)
und das ganze 6 mal . und noch folgendes ganz oft : DataTable warning: player: Out-of-range value (2500.000000) in SendPropFloat 'm_vecBaseVelocity', clamping.
so jetz kopier ich noch die compile log


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\xxx\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\xxx\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\SteamApps\xxx\sourcesdk_content\cstrike\mapsrc\Ba_Jail_Crank_Beta40.vmf"

Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\xxx\counter-strike source\cstrike\materials
Loading C:\Program Files (x86)\Steam\SteamApps\xxx\sourcesdk_content\cstrike\mapsrc\Ba_Jail_Crank_Beta40.vmf
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\xxx\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity func_breakable (169.50 1598.00 -60.50) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2185.0 2048.0 -126.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2185.0 2048.0 115.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2697.0 2048.0 49.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3072.0 2560.0 49.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 3072.0 49.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2326.0 -60.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2326.0 27.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 2326.0 121.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (1)
Find Visible Detail Sides...
Merged 152 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/militia_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (412636 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1935 texinfos to 804
Reduced 58 texdatas to 49 (1639 bytes to 1380)
Writing C:\Program Files (x86)\Steam\SteamApps\xxx\sourcesdk_content\cstrike\mapsrc\Ba_Jail_Crank_Beta40.bsp
4 seconds elapsed

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\xxx\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\xxx\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\SteamApps\xxx\sourcesdk_content\cstrike\mapsrc\Ba_Jail_Crank_Beta40"

Valve Software - vvis.exe (Jul 7 2010)
2 threads
reading c:\program files (x86)\steam\steamapps\xxx\sourcesdk_content\cstrike\mapsrc\Ba_Jail_Crank_Beta40.bsp
reading c:\program files (x86)\steam\steamapps\xxx\sourcesdk_content\cstrike\mapsrc\Ba_Jail_Crank_Beta40.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\xxx\sourcesdk_content\cstrike\mapsrc\Ba_Jail_Crank_Beta40.prt


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\xxx\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\xxx\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\SteamApps\xxx\sourcesdk_content\cstrike\mapsrc\Ba_Jail_Crank_Beta40"

Valve Software - vrad.exe SSE (Jul 7 2010)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\xxx\sourcesdk_content\cstrike\mapsrc\Ba_Jail_Crank_Beta40.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (1.95 seconds)
6420 faces
9 degenerate faces
309756 square feet [44604888.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0181 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (7)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 51/1024 2448/49152 ( 5.0%)
brushes 1088/8192 13056/98304 (13.3%)
brushsides 7159/65536 57272/524288 (10.9%)
planes 3738/65536 74760/1310720 ( 5.7%)
vertexes 9832/65536 117984/786432 (15.0%)
nodes 2906/65536 92992/2097152 ( 4.4%)
texinfos 804/12288 57888/884736 ( 6.5%)
texdata 49/2048 1568/65536 ( 2.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 6420/65536 359520/3670016 ( 9.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 4376/65536 245056/3670016 ( 6.7%)
leaves 2958/65536 94656/2097152 ( 4.5%)
leaffaces 7600/65536 15200/131072 (11.6%)
leafbrushes 1812/65536 3624/131072 ( 2.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 48867/512000 195468/2048000 ( 9.5%)
edges 28995/256000 115980/1024000 (11.3%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 688/32768 6880/327680 ( 2.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 11994/65536 23988/131072 (18.3%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 2264848/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 33967/393216 ( 8.6%)
LDR ambient table 2958/65536 11832/262144 ( 4.5%)
HDR ambient table 2958/65536 11832/262144 ( 4.5%)
LDR leaf ambient 1954/65536 54712/1835008 ( 3.0%)
HDR leaf ambient 2958/65536 82824/1835008 ( 4.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/7934 ( 0.0%)
pakfile [variable] 176449/0 ( 0.0%)
physics [variable] 412636/4194304 ( 9.8%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 18446
Writing c:\program files (x86)\steam\steamapps\xxx\sourcesdk_content\cstrike\mapsrc\Ba_Jail_Crank_Beta40.bsp
13 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\SteamApps\xxx\sourcesdk_content\cstrike\mapsrc\Ba_Jail_Crank_Beta40.bsp" "c:\program files (x86)\steam\steamapps\xxx\counter-strike source\cstrike\maps\Ba_Jail_Crank_Beta40.bsp"


** Executing...
** Command: c:\program files (x86)\steam\steam.exe
** Parameters: -applaunch 240 -game "c:\program files (x86)\steam\steamapps\xxx\counter-strike source\cstrike" +map "Ba_Jail_Crank_Beta40"
29.08.2010 11:30:03  Zum letzten Beitrag
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xXPainXx

Arctic
kann mir keiner helfen????
02.09.2010 17:24:40  Zum letzten Beitrag
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Swot

swot
Hast du dir die log schon mal angeschaut?

Steht da eventuell was von leak?

Ehrlich du, sowas sollte man spätestens nach ein paar Wochen mapping erkennen, finde ich. Sonst kann man es auch gleich lassen.

Das wäre wie wenn du beim Fahren in der Fahrschule rote Ampeln ignorierst...
02.09.2010 18:18:20  Zum letzten Beitrag
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 Thema: Na toll... Skybox fehler...


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