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 Thema: Star Citizen & Squadron 42 V ( [Redacted] )
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Expressreiskocher

AUP Expressreiskocher 07.12.2012
Das Leid der Sommermonate.
03.03.2015 22:25:30  Zum letzten Beitrag
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Ruckus

AUP Ruckus 21.03.2008
Oh, stimmt, das ist ja Anfang August. Da besteht ne große Chance, dass ich gar nicht da bin traurig
03.03.2015 23:15:41  Zum letzten Beitrag
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Expressreiskocher

AUP Expressreiskocher 07.12.2012
...
 

[Gladius Intensifies]

04.03.2015 14:10:37  Zum letzten Beitrag
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Expressreiskocher

AUP Expressreiskocher 07.12.2012
 
Taking the risk of answering only the original question: the Cutlass is intended to be a fighter for pirates... meaning that it has cargo space and boarding equipment that allow them to transport loot. The idea was that you choose between the Hornet (100% dedicated dogfighter), Freelancer (100% dedicated transport/explorer) and Cutlass (competent fighter with a cargo hold) which are all valued around the same (the Cutlass slightly less overall, to reflect the idea that they're disposable for serious pirates who require burner ships.)

05.03.2015 9:59:06  Zum letzten Beitrag
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DeathCobra

AUP DeathCobra 24.06.2021
verschmitzt lachen
Die Cutlass ist gar kein SAR? traurig
05.03.2015 10:09:48  Zum letzten Beitrag
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Tray McBong

Arctic
...
Cutlass oder Freelancer? Why not both?
05.03.2015 14:17:05  Zum letzten Beitrag
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Fersoltil

AUP Fersoltil 07.04.2015
sobald es ein CCU auf die freelancer gibt hab ich eine.
05.03.2015 14:18:23  Zum letzten Beitrag
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Expressreiskocher

AUP Expressreiskocher 07.12.2012
Freelancer - not even once.
05.03.2015 14:18:58  Zum letzten Beitrag
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DeathCobra

AUP DeathCobra 24.06.2021
Freelancer werde ich mir vermutlich - ingame - auch mal holen. Schon ziemlich sexy. Und die Werbung hat mich überzeugt.
05.03.2015 14:21:00  Zum letzten Beitrag
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Tray McBong

Arctic
Steht bei euch auch immernoch die Cutlass Black im Hangar rum? Ich dachte die is nur übers Wochenende frei

¤: ok, zu doof zum lesen bin ich auch. "Free Week" und nicht "Free weekend" ist dann doch ein Unterschied.
[Dieser Beitrag wurde 1 mal editiert; zum letzten Mal von Tray McBong am 05.03.2015 16:06]
05.03.2015 15:55:54  Zum letzten Beitrag
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Atomsk

Atomsk
Pfeil
 
Zitat von Tray McBong

Steht bei euch auch immernoch die Cutlass Black im Hangar rum?




nö, da steht ne blue peinlich/erstaunt
05.03.2015 16:06:19  Zum letzten Beitrag
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Expressreiskocher

AUP Expressreiskocher 07.12.2012
http://www.engadget.com/2015/03/04/elite-dangerous-xbox-one/

wat.
05.03.2015 16:18:11  Zum letzten Beitrag
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Atomsk

Atomsk
Pfeil
ich bezweifel irgendwie, dass solche spiele auf konsolen so gut ankommen werden.
05.03.2015 16:34:01  Zum letzten Beitrag
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Expressreiskocher

AUP Expressreiskocher 07.12.2012
 
Yeah, I know tons of console gamers that have been dying to get into a game where they could fly back and forth between the same two generic stations 500 times to get a bigger ship to fly between them 500 more times. I see mass market potential written all over that gameplay.


Ich musste lachen und fühle mich dafür schlecht. traurig
Nach dem 1.2-Release werd ich ED mal wieder ne Chance geben.

¤: fxd.
[Dieser Beitrag wurde 1 mal editiert; zum letzten Mal von Expressreiskocher am 05.03.2015 16:36]
05.03.2015 16:35:30  Zum letzten Beitrag
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Glätteisen

AUP Glätteisen 15.02.2012
Die Investoren wollen eben mehr Märkte erschließen.
Man was bin ich froh nicht auf den E: D-Zug aufgesprungen zu sein.
[Dieser Beitrag wurde 1 mal editiert; zum letzten Mal von Glätteisen am 05.03.2015 16:35]
05.03.2015 16:35:31  Zum letzten Beitrag
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Atomsk

Atomsk
Pfeil
der witz ist ja, dass das ganze, da multiplayer, ja die monatlichen gebühren für xbl gold kostet.
05.03.2015 16:42:50  Zum letzten Beitrag
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Noch_ein_Kamel

Guerilla
"Today is the earliest that AC v1.1 could hit. HOWEVER, not necessarily today"


[Dieser Beitrag wurde 1 mal editiert; zum letzten Mal von Noch_ein_Kamel am 05.03.2015 21:09]
05.03.2015 21:09:14  Zum letzten Beitrag
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Noch_ein_Kamel

Guerilla
ATV und RTV notes:
http://imperialnews.network/2015/03/around-verse-episode-34-including-transcript/
http://imperialnews.network/2015/03/reverse-verse-episode-37-notes/
05.03.2015 21:10:40  Zum letzten Beitrag
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Ruckus

AUP Ruckus 21.03.2008
 
Retaliator commercial will come with Retaliator variants.

05.03.2015 21:14:12  Zum letzten Beitrag
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[UFP]Sobrek

[UFP]Sobrek
missmutig gucken
Meh.
05.03.2015 21:31:46  Zum letzten Beitrag
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Expressreiskocher

AUP Expressreiskocher 07.12.2012
 
– Vanguard will be the next concept ship. Looking great.

Awwyis.
05.03.2015 21:52:32  Zum letzten Beitrag
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krang

AUP krang 09.01.2008
Frage
Was wirdn die Vanguard werden?
05.03.2015 22:04:39  Zum letzten Beitrag
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Noch_ein_Kamel

Guerilla
 
Vanguard!
- Formerly known as Bulldog, formerly known as P-Diddy.
- Concept model phase. Gurmukh is doing the 3D model for the ship.
- Fulfils a unique role that hasn't existed before.
- Variants revolve around ‘you’re the first to arrive at a battle scene’ - Do you break the line, communicate back to your troops, etc…



"Aegis Vanguard- Twin Engine Deep Space Fighter"
[Dieser Beitrag wurde 1 mal editiert; zum letzten Mal von Noch_ein_Kamel am 05.03.2015 22:08]
05.03.2015 22:07:51  Zum letzten Beitrag
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krang

AUP krang 09.01.2008
amuesiert gucken
Ah, n Fighter, da will ich eigentlich nix mehr, puh. Augenzwinkern
Aber man kanns ja mal unbedarft anschauen...
05.03.2015 23:44:58  Zum letzten Beitrag
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Noch_ein_Kamel

Guerilla
*hype*
Das war der mit dieser Fanart fröhlich

[Dieser Beitrag wurde 1 mal editiert; zum letzten Mal von Noch_ein_Kamel am 06.03.2015 1:13]
06.03.2015 1:12:53  Zum letzten Beitrag
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Expressreiskocher

AUP Expressreiskocher 07.12.2012
Frühester Release-Termin für 1.1 heute, da bin ich ja mal gespannt.
Gladius und Retaliator. <3

¤: Oh, PTU ist schon live.
¤²: Oder auch nicht.
[Dieser Beitrag wurde 2 mal editiert; zum letzten Mal von Expressreiskocher am 06.03.2015 7:17]
06.03.2015 7:14:47  Zum letzten Beitrag
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Expressreiskocher

AUP Expressreiskocher 07.12.2012
 
Hello everyone! The PTU patch download is ~31 gigs!

Arena Commander Module

Additions:

Gameplay
**Added Free Flight Multiplayer
**Added Assisted Approach landing mode to Free Flight (engaged using N)
**Added Automatic Approach landing mode to Free Flight (engaged using middle mouse button while Assisted Approach is active)
**Added groundwork tech for new ship damage state system
**Added the Rental Equipment Credits system
Ships
**Gladius is now combat ready
**Added new ship damage state system to the Gladius
Components
**Redesigned ballistic weapons so they have their own loadouts which will allow them to automatically be attached with ammunition
User Interface
**Added identifier numbers to the end of non-unique Vanduul in Vanduul swarm
**Added an altimeter for Assisted Approach mode to show ships how far away from the platform the ship is
**Added Rental Equipment Credits to scoreboard (the total value of credits earned is not calculated until the match is over)
**Added custom sensitivity curves to control options
**Added backend support to allow the creation of subgroups within subgroups in control options
**Added new error messages for when a client fails to connect to a match (these are currently not working and will show a blank error box)
Environment
**Added Simpod to hangar (replaces ship cockpit arena commander menu)
**Added Xian ship miniature
**Added Khartu-Al ship miniature

Balance/Tweaks:
Gameplay
**Increased number of landing platforms in Free Flight to 8
**Changed friendly fire system - Pilots now receive "Infractions" for doing an amount of friendly fire damage in a short space of time. Too many of these causes them to be kicked from the game
**Comstab is less aggressive in how quickly it decelerates the ship which will lead to some drift
**Scoreboard is now bound to the tab key
**Freelook is now bound right ctrl+tab
**Crouch is now bound to ctrl
**G-safe now limits based on ship velocities rather than set points
Ships
**Updated lighting system for 300 series
**Aurora headlights system updated to use multiple light sources
Components
**Replaced Mass Driver Cannon fire sound with something more appropriate for a 60mm Ballistic (was laser)
**Weapon mounts have been adjusted so that gimbaled mounts now hold weapons that are one size smaller than the mount. Fixed mounts still hold weapon sizes equal to the mount
User Interface
**Removed Arena Commander UI from all ship cockpits (available through Simpod and escape menu)
**G-safe light deactivates when boost is held down
**Self-destruct is now a customizable binding
**Holotable now sorts items based on type, subtype (where applicable) and name
**Holotable can now be interacted with after pressing F (no longer need to press tab)
**Changed importing custom control setups so that it allows the entire default profile to be overridden based on forum feedback

Fixes:
Gameplay
**Fixed an issue that was causing AI pilots to misjudge the position of a ship they were trying to avoid
**Fixed final kill alert sound playing any time a ships is destroyed after a pilot reaches 13000 points in battle royale
**Fixed a bug where calculated torque was occasionally incorrect causing instability in the ship
**Fixed issue that was causing thrusters to twitch back and forth
**Fixed Vanduul missiles skipping their flight phase in Coop Vanduul Swarm
Ships
**300 series have their starboard cooling components
**350r will sometimes spawn with damaged components
**Mustang Beta will no longer have one of the doors in the cabin float above it if it’s used
Components
**Fixed several shield generators having visible one sided geometry in the holotable
User Interface
**Fixed an issue that was causing the game client to steal mouse focus when loading into the hangar
Other issues:
**Fixed issue where character will sometimes spawn with the helmet on backwards

Known Issues:
Gameplay
**Missiles do not despawn after they explode which causes the missile evaded message to be displayed even if the missile hits
**Ships are not able to take off if a pilot reenters a seat after they land using automatic approach
**Landing ships in Multiplayer Free Flight can cause network divergence issues
**Some ships are not able to be exited or entered after landing them in Free Flight
**Using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
**Opening the holotable multiple times can cause the game to crash
**ESP is being overly aggressive
Ships
**All ships aside from the Hornet are missing ship trails when carrying a Core
**350r mass is off center and causes the ship to be difficult to control
**Aurora intakes aren't displaying paint
**Aurora are not showing lateral G-force animations for the character
**Some parts of the nose section for the Avenger are not taking damage
**Entering the back seat of the Gladiator plays the animation for entering the front seat.
**Gladius damage system isn't working correctly for parts of the ship that fall off
**Gladius loses its armor textures when hit with a few missiles
**Mustang mass is off center and causes the ship to be difficult to control
**Mustangs are using the wrong maneuvering thrusters
**M50 g-force animations are negatively affecting control of the ship
**Elevator animation for the Constellation Taurus and Andromeda does not play correctly
**Cutlass isn't attaching its Trireme thrusters for its default loadout
**Cutlass Trireme thrusters are not able to be attached in the holotable (this will be left this way until they are ready for use)
**Character is sunk into the seat when sitting in the Cutlass Blue and Red
**Freelancer loading ramp has no collision
**Freelancer Main Thrusters are missing
**Retaliator is not loading in the hangar
Components
**User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
**Some ballistic weapons are missing ammunition from their default loadouts
**MaxOx NN-13 Neutron Cannon - Misnamed as MaxOx NP-14 Neutron Cannon
**Adjusted weapon tech setup that was preventing the 9-Series Longsword from animating when fired
**Rattler Cluster missile second stage rockets will all use the same trajectory
**Missiles aren't inheriting velocity from the ship that launches them
**Seal Corporation damage effect displays incorrectly when equipped on an Aurora
**Seal Corporation shield generators will not be visible when equipped to Hornets
User Interface
**Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
**Shield hardpoint in the holotable is too small for Mustangs and 300 series
**Shield component on the Aurora ship status HUD is too large
**Ship status HUD for Gladius will display damage incorrectly
**Missiles have a small portion of the ship targeting UI on them after being launched
**Multiple in game items and ships are missing text and are displaying their internal names
**Paint objects in the holotable are placeholders
**Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
**Power throttle doesn't work
Environment
**There are several locations in the hangars where the character can fall out of the world

06.03.2015 7:22:15  Zum letzten Beitrag
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Hetzenauer

Hetzenauer
 
Zitat von Ruckus

 
Retaliator commercial will come with Retaliator variants.





Variants! \o/
Was n Glück hab ich noch den ein oder anderen 24mon Tali auf Halde.

----------------------------------------
If you can´t shoot it up - blow it up !
HETZENAUER
----------------------------------------
06.03.2015 8:23:40  Zum letzten Beitrag
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Noch_ein_Kamel

Guerilla
"The PTU patch download is ~31 gigs!"

Wenns denn funktionieren würde :-o
06.03.2015 11:58:59  Zum letzten Beitrag
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Karai

AUP Karai 18.01.2015
Da warte ich eh lieber auf den Release MIT Retaliator.
06.03.2015 12:17:41  Zum letzten Beitrag
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 Thema: Star Citizen & Squadron 42 V ( [Redacted] )
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