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 Thema: Star Citizen & Squadron 42 V ( [Redacted] )
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Karai

AUP Karai 18.01.2015
 
Vanguard is the next concept sale. Not entirely sure when. Soon hopefully.


Awwwyeah.
19.03.2015 19:56:49  Zum letzten Beitrag
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Ruckus

AUP Ruckus 21.03.2008
Um 10:30 wollen sie 1.1 auf den Server pushen
20.03.2015 21:47:46  Zum letzten Beitrag
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Expressreiskocher

AUP Expressreiskocher 07.12.2012
...
Kann ich schonmal wieder vom PTU umstellen.

---

 
FYI - Was doing some digging, and noticed something interesting that made my jaw drop.

The Retaliator now has *19* Interior hardpoints defined in the XML's, ranging from "interior_cockpit" and "interior_bay_a" to "interior_captains_quarter_a", "interior_frnt_left_cor", "interior_entrance" and "interior_engroom" plus many more.

All are currently equipped with "Retaliator_Interior_Prototype"

This is HUGE.

It potentially means that the modularity is not limited to just the two weapons bays. It strongly implies that almost *every* room, hall and passageway is defined as an interior module that can be swapped out, provided they decide to make alternate art assets for them. I could see that some "modules" may take up multiple "hardpoints", but the potential for expansion and customization is enormous.

They're not in yet, but I have a feeling we can expect similar from the new Avenger and Cutlass, if on a slightly smaller scale. It sounds much like a small scale version of the "Modular" capital ships that have described recently, where whole rooms can be swapped out.

Big things are coming.

[Dieser Beitrag wurde 1 mal editiert; zum letzten Mal von Expressreiskocher am 20.03.2015 21:56]
20.03.2015 21:53:06  Zum letzten Beitrag
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Ruckus

AUP Ruckus 21.03.2008
Die haben das jetzt schon 2x verschoben, zuerst wars 21:30, dann ja 22:30, jetzt ist es 00:00 Uhr, mal schauen auf was sie es als nächstes schieben.
20.03.2015 22:05:08  Zum letzten Beitrag
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Expressreiskocher

AUP Expressreiskocher 07.12.2012
Breites Grinsen

---

Vieleicht noch das PSA von Reddit rüberholen, mit 8GB sind ja doch noch einige hier unterwegs:

 
[PSA] If you have a poor/unplayable frame rate, please read this. self.starcitizen

About a dozen times a day, someone posts about having a poor framerate, especially in the hangar. Here's how to fix it for 90% of people. Please note that this assumes you have less than 16GB of RAM because I've never seen huge hangar framerate issues from anyone with 16GB or more. Basically it's a single tweak that will save everyone that has 8GB in their system.

This will also solve almost all "Memory Allocation Failed" errors.

Log in to your account on the RSI website. Go to your hangar settings and assign one ship. This will turn off loading all ships from free-fly week.

The hangar module currently uses up to 12GB of RAM. Yes I know the minimum specs say 8GB. There are two options:
1. Increase your windows pagefile size to 12000MB. Instructions on how to do this can be found here.
2. Add more RAM. This is the best option and will provide a better framerate increase than the above.

If you are still having issues, try lowering your resolution and setting your graphics preset lower.

Keep in mind that this game is in early alpha stages and has been designed on purpose to stress modern high-end gear. Do not expect the end result to run on your three year old laptop.

I hope this has helped. Most people will have resolved their issues by point two. For reference, I get roughly 40fps in Hangar and Arena Commander with the following:

i7 4770K @ 4.2ghz
16GB 1866mhz DDR3
GTX770 @1200mhz

If you have any further questions or issues regarding framerate, please post in this thread and I will be more than happy to help you troubleshoot.

If you're concerned, /u/TheRealBeerai has said SC's tech support is also offering this solution.[2]

Edit #1 to clarify that adding more RAM is the preferred solution.
Edit #2 to clarify that this will solve "Memory Allocation Failed" errors, as well as provide evidence that this is SC tech support approved advice.

20.03.2015 22:17:50  Zum letzten Beitrag
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Ruckus

AUP Ruckus 21.03.2008
Vanguard-Sale (evtl.) für nächste Woche angekündigt

 
Ben:

We are hoping to launch the Aegis Vanguard concept sale next week (if, and only if, we're happy with the current status!), and the intended price is $250. The Vanguard is looking pretty cool, and it's certainly a ship I'm looking forward to seeing finished. Stay tuned!


Aber 250 $ ist doch um ein Stückchen mehr als ich erwartet hatte traurig
[Dieser Beitrag wurde 1 mal editiert; zum letzten Mal von Ruckus am 20.03.2015 22:46]
20.03.2015 22:45:57  Zum letzten Beitrag
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Expressreiskocher

AUP Expressreiskocher 07.12.2012
Ich mach die trägergestützten Schiffe jetzt eh zu Geld, passt schon. peinlich/erstaunt
20.03.2015 22:48:05  Zum letzten Beitrag
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Noch_ein_Kamel

Guerilla
Die sollen lieber mal Avenger Variants machen -_-
20.03.2015 22:59:06  Zum letzten Beitrag
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Ruckus

AUP Ruckus 21.03.2008
Mit 1.1 empfehlen sie, SC komplett neu herunterzuladen & zu installieren

Anleitung
Begründung
20.03.2015 23:14:17  Zum letzten Beitrag
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Expressreiskocher

AUP Expressreiskocher 07.12.2012
1.1 ist live.
20.03.2015 23:19:46  Zum letzten Beitrag
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Noch_ein_Kamel

Guerilla
 
Zitat von Ruckus

Mit 1.1 empfehlen sie, SC komplett neu herunterzuladen & zu installieren

Anleitung
Begründung


Sind dann 21G, dafür mit Amazon-Speed, statt mit Google-Speed.
Für Telekom-Kunden wohl besser fröhlich
20.03.2015 23:28:12  Zum letzten Beitrag
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Expressreiskocher

AUP Expressreiskocher 07.12.2012
...
Läd grade, knapp 3h.
Läuft.
20.03.2015 23:28:55  Zum letzten Beitrag
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Ruckus

AUP Ruckus 21.03.2008
Space Required: 56.8 GB etwas für sehr schlecht befinden
20.03.2015 23:29:29  Zum letzten Beitrag
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Expressreiskocher

AUP Expressreiskocher 07.12.2012
Wo kommt die Zahl her? peinlich/erstaunt
20.03.2015 23:34:04  Zum letzten Beitrag
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Ruckus

AUP Ruckus 21.03.2008
Ups, der sagt ja 56.8 MB peinlich/erstaunt
20.03.2015 23:38:15  Zum letzten Beitrag
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Expressreiskocher

AUP Expressreiskocher 07.12.2012
Bei mir knallt grade der Download-Speed in den Keller.
20.03.2015 23:39:15  Zum letzten Beitrag
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Raptor][6

Leet
10h 40min....ich brauch für star citizen was anderes als dsl 6000 :/
20.03.2015 23:43:49  Zum letzten Beitrag
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Ruckus

AUP Ruckus 21.03.2008
Welcher Affe von Entwickler meint eigentlich, dass Musik in Launchern etwas akzeptables wäre?
20.03.2015 23:45:45  Zum letzten Beitrag
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DJDeath

djdeath
Niemand sollte mehr mit so ner langsamen Leitung rumgurken müssen.traurig
20.03.2015 23:46:00  Zum letzten Beitrag
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Expressreiskocher

AUP Expressreiskocher 07.12.2012
Optionen -> Mute?
¤: Zwipos haben eine lange Leitung.
[Dieser Beitrag wurde 1 mal editiert; zum letzten Mal von Expressreiskocher am 20.03.2015 23:46]
20.03.2015 23:46:09  Zum letzten Beitrag
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Ruckus

AUP Ruckus 21.03.2008
 
Zitat von Expressreiskocher

Optionen -> Mute?



Natürlich, aber warum MUSS ich das tun?
20.03.2015 23:46:38  Zum letzten Beitrag
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Raptor][6

Leet
hat mich vorher nie gestört...fürs surfen reichts vollkommen, wenn mal nen steamdeal ansteht kann ichs über nacht laden. Aber ich will es _jetzt_ haben *fünününü* traurig
20.03.2015 23:46:59  Zum letzten Beitrag
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Noch_ein_Kamel

Guerilla
Selbst mit vdsl50 dauerts ne Stunde! :-(

Lahmes Zeug hier...
20.03.2015 23:52:54  Zum letzten Beitrag
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Expressreiskocher

AUP Expressreiskocher 07.12.2012
 

Additions:

Gameplay

Added Free Flight Multiplayer
Added backend functionality for IFCS to turn off when a ship lands
Added Landing/Docking mode to Free Flight (engaged using N)
Added ability for ships to request landing permission in Free Flight (engaged using middle mouse button while Landing/Docking is active)
Added Automatic Approach landing mode to Free Flight (engaged using M when in range of a landing zone after having been given permission to land)
Added groundwork tech for new ship damage state system
Added the Rental Equipment Credits system. Our community team have a walkthrough here
Added a system for ships to generate turbulence when using their thrusters to hover over something


Ships

Gladius is now combat ready
Added new ship damage state system to the Gladius
Retaliator is now hangar ready


Components

Added Aurora SXSW paint skin
Redesigned ballistic weapons so they have their own loadouts which will allow them to automatically be attached with ammunition


User Interface

Added a visual overheat warning to the HUD to accompany the auditory warning
Added identifier numbers to the end of non-unique Vanduul in Vanduul swarm
Added HUD element to display status of ESP toggle (no keybinding option yet but it can be turned on and off in the Main Menu)
Added HUD element to display when landing gear is deploying and deployed
Added an altimeter for Landing/Docking mode to show ships how far away from the platform the ship is
Added Rental Equipment Credits to scoreboard (the total value of credits earned is not calculated until the match is over)
Added ping value to scoreboard (currently doesn’t work)
Added custom sensitivity curves to control options
Added backend support to allow the creation of subgroups within subgroups in control options


Environment

Added Simpod to hangar (replaces ship cockpit arena commander menu)
Added Xian ship miniature
Added Khartu-Al ship miniature

Balance/Tweaks:

Gameplay

Increased number of landing platforms in Free Flight to 8
Changed friendly fire system – Pilots now receive “Infractions” for doing an amount of friendly fire damage in a short space of time. Too many of these causes them to be kicked from the game
Comstab is less aggressive in how quickly it decelerates the ship which will lead to some drift
Scoreboard is now bound to the tab key
Freelook is now bound right ctrl+tab
Crouch is now bound to ctrl
G-safe now limits based on ship velocities rather than set points


Ships

Adjusted handling for multiple ship families
Updated lighting system for 300 series
300 series have had their wing mount size changed to the correct value of size 2
Aurora headlights system updated to use multiple light sources
Hornets have had their ball turret weapon mount size changed to the correct value of size 2
Hornets now fold their wings back while landing
The Cutlass have had their turret weapon mount size changed to the correct value of size 2
M50 can now mount size 2 weapons on its wings if it is not using gimbals
Mustang nose turret adjusted to hold size 1 weapons


Components

Replaced Mass Driver Cannon fire sound with something more appropriate for a 60mm Ballistic (was laser)
Gimbaled weapon mounts have been adjusted so that they now hold weapons that are one size smaller than the mount. (m50 is an exception to this)
Fixed mounts are now a part of the ship and allow weapons equal to the slot size to be attached to the ship without the need of an additional equipment
Adjusted damage and heat per shot for Sledge II to normalize it vs other size 1 weapons
Adjusted missile mass to a more realistic value
Rattler second stage rockets are slightly faster and have better acceleration


User Interface

Removed Arena Commander UI from all ship cockpits (available through Simpod and escape menu)
Removed landing pads from ship radar sphere unless ship is in landing mode
G-safe light deactivates when boost is held down
Self-destruct is now a customizable binding
Holotable now sorts items based on type, subtype (where applicable) and name
Holotable can now be interacted with after pressing F (no longer need to press tab)
Changed importing custom control setups so that it allows the entire default profile to be overridden based on forum feedback

Fixes:

(PTU) – Denotes an issue from PTU that was fixed

Gameplay

REC now reports to the website(PTU)
Ships are now able to take off if a pilot reenters a seat after they land using automatic approach(PTU)
Fixed multiple issues where landing a ship would prevent it from being able to take off(PTU)
Fixed issue where using AMD crossfire would cause the new damage state system to display incorrectly(PTU)
Fixed an issue that was causing AI pilots to misjudge the position of a ship they were trying to avoid
Fixed final kill alert sound playing any time a ships is destroyed after a pilot reaches 13000 points in battle royale
Fixed a bug where calculated torque was occasionally incorrect causing instability in the ship
Fixed issue that was causing thrusters to twitch back and forth
Fixed Vanduul missiles skipping their flight phase in Coop Vanduul Swarm
Enemy and friendly NPC ships are now spawning correctly in Dying Star Vanduul Swarm(PTU)
Fixed an issue that was causing time played to be reported incorrectly
Fixed an issue where opening the holotable after equipping certain weapons would cause the game to crash(PTU)
Increased distance that ships will deploy their landing gear to prevent them from pushing themselves off the landing platform(PTU)
Fixed an issue where passengers entering a ship while the pilot is still sitting in the cockpit will cause the pilot to go through the same animations(PTU)
Characters should now die when hitting collision at high speed instead of going through it(PTU)
Fixed an issue where using HOMAS or TrackIR whilst using Target Focus causes the players head to shake and move uncontrollably
Fixed issue where character will sometimes spawn with the helmet on backwards


Ships

300 series have their starboard cooling components back
350r now respawns without damaging its components
350r center of mass was in the wrong location and has been corrected*
Mustang Beta will no longer have one of the doors in the cabin float above it if it’s used
Mustang variant ships were using the incorrect thrusters(PTU)
Retaliator now appears in the hangar(PTU)


Components

Fixed several shield generators having visible one sided geometry in the holotable
Adjusted weapon tech setup that was preventing the 9-Series Longsword from animating when fired
MaxOx NN-13 Neutron Cannon has had its name corrected
Tigerstriek is no longer missing collision


User Interface

Fixed an issue that was causing the game client to steal mouse focus when loading into the hangar
Fixed an issue that was causing the scoreboard to appear when modifier keys were pressed with the tab button

Known Issues:

Gameplay

Network divergence can cause situations where it appears like a ship is not taking damage when the shots are actually missing
A combination of sprinting and shaking the mouse can cause the character to clip through a number of game objects
Sprinting and jumping into walls will sometimes cause the character to fall out of the game world
Weapons fire can appear offset from weapon muzzle when fired while moving
Entering or exiting a ship will cause other clients to see the character T-pose
Characters rolling while prone is not seen by other clients
Characters will sometimes fail to animate correctly when exiting the pilot seat after landing
Lateral G-Force head animation is too fast which causes the camera to jerk around while strafing


Ships

All ships aside from the Hornet are missing ship trails when carrying a Core
Multiple ships will sometimes tilt back when landing on landing platforms
300i jitters after having landed on a landing pad
Aurora intakes aren’t displaying paint
Aurora are not showing lateral G-force animations for the character
Avenger has some doors that cannot be opened in multiplayer
Entering the back seat of the Gladiator plays the animation for entering the front seat.
Freelancer loading ramp has no collision
Cutlass isn’t attaching its Trireme thrusters for its default loadout
Cutlass Trireme thrusters are not able to be attached in the holotable (this will be left this way until they are ready for use)
Character is sunk into the seat when sitting in the Cutlass Blue and Red
There will sometimes be an invisible block of collision in the cargo area of the Cutlass after landing the ship
Freelancer loading ramp has no collision
Freelancer main thrusters are missing
Multiple objects in the Retaliator are missing use prompts
Retaliator maneuvering thrusters are not in landing mode when in the hangar


Components

User folder issues can cause weapon ammunition to go missing as well as other ship component malfunctions
Rattler Cluster missile second stage rockets will all use the same trajectory
Missiles aren’t inheriting velocity from the ship that launches them
Seal Corporation shield generators will not be visible when equipped to Hornets


User Interface

Lag pips will drop out with increased distance depending on how quickly a ship is approaching their target (only happens within a few hundred meters)
Scoreboard is not able to be opened when in spectator mode
Shield hardpoint in the holotable is too small for Mustangs and 300 series
Ship status HUD for Gladius will display damage incorrectly
Missiles have a small portion of the ship targeting UI on them after being launched
Multiple in game items and ships are missing text and are displaying their internal names
Paint objects in the holotable are placeholders
Loading back into a lobby will reset the ship selection to its default (sometimes this doesn’t happen visually but still happens on the backend)
Power throttle doesn’t work


Environment

There are several locations in the hangars where the character can fall out of the world%

21.03.2015 0:13:44  Zum letzten Beitrag
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Ruckus

AUP Ruckus 21.03.2008
Hihi, die Limited-Schiffe gibts nicht im EA-Store. Das wird im Forum Geheule geben.
21.03.2015 0:20:16  Zum letzten Beitrag
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Expressreiskocher

AUP Expressreiskocher 07.12.2012
Delicious Vanguard-tears everywhere.

21.03.2015 0:26:00  Zum letzten Beitrag
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Expressreiskocher

AUP Expressreiskocher 07.12.2012
 
Zitat von Ruckus

Hihi, die Limited-Schiffe gibts nicht im EA-Store. Das wird im Forum Geheule geben.


 
Hey guys - we're still setting up (and balancing out) the REC store catalog. Limited flyable ships will be available in the near future (though not all at once.)

21.03.2015 0:56:18  Zum letzten Beitrag
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Expressreiskocher

AUP Expressreiskocher 07.12.2012
Triple-Post: DL abgebrochen, jetzt bekomme ich plötzlich wieder den 1.0.3-Patch.
Mal morgen weiter probieren.

¤: Jetzt ein neuer Patch mit 25GB? Mata halt...
¤²: Retaliator-Brochure
[Dieser Beitrag wurde 2 mal editiert; zum letzten Mal von Expressreiskocher am 21.03.2015 2:08]
21.03.2015 1:28:57  Zum letzten Beitrag
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Lunovis

AUP Lunovis 27.11.2007
 
Zitat von Ruckus

Welcher Affe von Entwickler meint eigentlich, dass Musik in Launchern etwas akzeptables wäre?


http://www.keygenmusic.net/

ist historisch bedingt, während man auf die installation wartet kann man musik hören.
21.03.2015 6:24:24  Zum letzten Beitrag
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Ruckus

AUP Ruckus 21.03.2008
 
Zitat von Expressreiskocher

 
Zitat von Ruckus

Hihi, die Limited-Schiffe gibts nicht im EA-Store. Das wird im Forum Geheule geben.


 
Hey guys - we're still setting up (and balancing out) the REC store catalog. Limited flyable ships will be available in the near future (though not all at once.)





Ja, das hat er fast zeitgleich mit meinem Post geschrieben. Spaßbremse traurig

 
Zitat von Expressreiskocher

Triple-Post: DL abgebrochen



Ist mir auch passiert.


 
Zitat von Lunovis

 
Zitat von Ruckus

Welcher Affe von Entwickler meint eigentlich, dass Musik in Launchern etwas akzeptables wäre?


http://www.keygenmusic.net/

ist historisch bedingt, während man auf die installation wartet kann man musik hören.



Ja, ich kenns von anderen Installern auch noch. Aber keiner von denen hat sich zuvor viele Stunden lang Daten aus dem Internet gesaugt. Wenn ich 10h die gleiche Musik hören soll, dann sollte die besser verdammt gut sein. Breites Grinsen
21.03.2015 7:06:41  Zum letzten Beitrag
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 Thema: Star Citizen & Squadron 42 V ( [Redacted] )
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