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| Zitat von [Amateur]Cain
Es sind kaum noch Gruppen unter 60 zusammenzukriegen, weder für Quests noch für Instanzen. Alles leergefegt.
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Geht eigentlich.
Ich habe auf Kargath neu angefangen und bis jetzt für RFC, WC und SF immer recht schnell ne Gruppe gefunden.
Gleiches gilt für Quests.
| Zitat von [Amateur]Cain
Dafür kann man sich dumm und dämlich mit Rohstoffen verdienen. Kupfer wird praktisch in Gold aufgewogen.
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Das ist wahr.
Ich bin jetzt Lvl 23 und habe bereits 30 Gold in der Tasche.
Leichtes und mittleres Leder gehen weg wie Nichts...
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| Zitat von Solo
| Zitat von [Amateur]Cain
Dafür kann man sich dumm und dämlich mit Rohstoffen verdienen. Kupfer wird praktisch in Gold aufgewogen.
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Das ist wahr.
Ich bin jetzt Lvl 23 und habe bereits 30 Gold in der Tasche.
Leichtes und mittleres Leder gehen weg wie Nichts...
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Ich glaube ich mach da irgendwas falsch: lvl 28 und 5g
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| Zitat von Solo
| Zitat von [Amateur]Cain
Es sind kaum noch Gruppen unter 60 zusammenzukriegen, weder für Quests noch für Instanzen. Alles leergefegt.
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Geht eigentlich.
Ich habe auf Kargath neu angefangen und bis jetzt für RFC, WC und SF immer recht schnell ne Gruppe gefunden.
Gleiches gilt für Quests.
| | auf gorgo isses anders, selbst in den BC startgebieten. ab und an trifft man mal wen, aber prinzipiell ist man sehr sehr selten mit mehr als einem spieler in einer gruppe. ausser man kennt halt andere spieler.
das macht das leveln teilweise echt mühsam, bzw kann ich manche gebiete erst machen, wen ich schon 3 lvl drüber bin und kriege dann dementsprechend weniger exp.
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Kann man die geschneiderten grünen sachen eigentlich wieder dissen?
find da nix bei thottbot dazu.
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Sehr angenehm, wenn man sich endlich mal bequemt, Schneidern/Verzaubern gleichzeitig zu leveln.
Aber was die Nachfrage nach Enchants angeht sind die Leute schon wieder völlig behämert.
"Lol, du willst Gold dafür?"
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Mir gehen Begleitquests so aufn Senkel wenn der NPC am Zielort ist oder sogar wegläuft, der Quest für mich aber nicht abgeschlossen ist -_-
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| Zitat von da gig
Ich darf als shadow in die 25er instanzen \o/
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nun wohl nimmer.
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Doch.
2palas können den nicht tragen. druide ist feral und hat ne mainhand+offhandkombo die besser ist. Der holypriester hat den legendarystab.
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byebye imbadruid & shadowpriest
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General
* Some logic was fixed in the "Natural Remedies" quest so that Pathaleon the Calculator's Image will always spawn during the ritual.
* Goliathon and his shardlings can no longer be pulled to nearby areas that have guards.
* More fixes implemented in the "It's a Fel Reaver, But With Heart" quest to keep the Scrapped Fel Reaver from breaking.
* The Orb of the Blackwhelp and Hallowed Wands can no longer be used in combat, and the transformation will be canceled if the player receives damage.
* The Scrap Reaver in Netherstorm repairs reduced from 10,000 health to 8,500 health over 10 seconds.
* Battle of the Crimson Watch
o Illidari Mind Breaker has been weakened.
o Illidari Highlords can now be CC'ed but not Charmed.
PvP
* Arenas
o The cost of the "Gladiator's Slicer" has been increased to 2625 arena points.
o The cost of the "Gladiator's Quickblade" has been decreased to 1125 arena points and changed to offhand only.
o The cost of the "Gladiator's Cleaver" has been increased to 2625 arena points.
o The cost of the "Gladiator's Hacker" has been decreased to 1125 arena points and changed to offhand only.
o The cost of the "Gladiator's Pummeler" has been increased to 2625 arena points.
o The cost of the "Gladiator's Bonecracker" has been decreased to 1125 arena points and changed to offhand only.
o The cost of the "Gladiator's Right Ripper" has been increased to 2625 arena points.
o The cost of the "Gladiator's Left Ripper" has been decreased to 1125 arena points.
o The cost of the "Gladiator's Shanker" has been increased to 2625 arena points.
o The cost of the "Gladiator's Shiv" has been decreased to 1125 arena points and changed to offhand only.
o The cost of the "Gladiator's War Edge" has been decreased to 1000 arena points and the speed changed to 1.9.
o The cost of the "Gladiator's Spellblade" has been increased to 3150 arena points.
o The cost of the "Touch of Defeat" has been decreased to 1000 arena points.
o The cost of the "Gladiator's Endgame" has been decreased to 1125 arena points.
o The cost of the "Idol of Tenacity" has been decreased to 1000 arena points.
o The cost of the "Libram of Justice" has been decreased to 1000 arena points.
o The cost of the "totem of the Third Wind" has been decreased to 1000 arena points.
Druids
* When the duration of "Cyclone" ends, area buffs such as "Leader of the Pack", "Tree of Life", and "Moonkin" will now be correctly resumed.
* "Bear Form" now grants 25% increased stamina instead of 25% increased health.
* "Dire Bear Form" now grants 25% increased stamina instead of 25% increased health. In addition, the armor bonus has been reduced from 450% to 400%.
* The multiplier on base weapon damage for "Mangle (Bear)" ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio.
* "Savage Fury" no longer affects "Mangle (Bear)".
* "Savage Fury" no longer applies to "Maul" or "Swipe".
* The critical damage bonus on "Predatory Instincts" reduced from 3/6/9/12/15% to 2/4/6/8/10%.
* "Improved Leader of the Pack" can no longer get critical heals.
* The armor bonus from "Moonkin Form" has been increased from 360% to 400% (to match Dire Bear Form).
* The rage normalization equation has been adjusted to grant more rage.
Paladins
* The slowing affect from "Avenger's Shield" is now considered a snare, so snare removal and immunity affects will now work on it.
Priests
* The base healing percent from "Vampiric Embrace" has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals.
* "Silent Resolve" no longer reduces threat generated by Shadow spells.
* Prayer of Mending now has a 20 second cooldown.
* If a targeted enemy has a magic effect granting immunity to spell or physical damage, “Mass Dispel” will now always pick that effect as its target.
Shaman
* The clearcasting effect from "Elemental Focus" now triggers on all spell critical strikes, rather than a chance on any spell hit.
* The shaman will no longer generate additional threat when "Unleashed Rage" triggers.
* The free Lightning spell cast from "Lightning Overload" will now cause reduced threat.
* "Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec. when struck.
Warlock
* "Demonic Tactics" now grants increased critical strike chance to you and your demon pet, instead of increased damage.
Warriors
* The rage normalization equation has been adjusted to grant more rage. The typical warrior should see an increase of 15% to 20% in their rage generation.
* All warriors had their critical strike chance adjusted upward slightly (about 1%).
* "Thunder Clap" is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat.
* The cooldown on "Victory Rush" has been removed, and it can now be used up to 20 seconds after killing an enemy.
* "Unbridled Wrath" has been modified so that rather than a fixed chance to grant rage, it has an increased chance when using slower weapons.
Items
* The threat generated from the spell effect on "Thunderfury" has been substantially reduced.
* The bonus to "Swipe" from the "Idol of Brutality" has been reduced from 50 to 10.
* "Alchemist's Stone" will no longer increase healing and mana gained from items which are not potions.
* The cost of sockets in high end items has been adjusted slightly, the result is that most high end epic items should see an increase in stats.
* Corrected many items that had incorrect stat values assigned to them.
* The rewards from the "Fel Embers" quest are now superior items as intended.
* Reduced the damage dealt by "The Lightning Capacitor".
* Corrected the level requirement of the "Fist of Reckoning".
* "Necklace of Trophies" has been corrected to increase Hit Rating instead of Hit Avoidance.
* "Burnoose of Shifting Ages" can now be disenchanted.
* "Nethershrike" now has the proper sell value and can be disenchanted.
* Corrected the level of "Marksman's Bow" to be in line with other epic reputation rewards.
* The "Marksman's Bow" now has the proper damage range.
* "Hourglass of the Unraveller" will now properly increase ranged attack power.
* Corrected the socket bonus for "Soul-Collar of the Incarnate".
* Corrected a typo in the set bonus of "Warbringer Armor".
* "Ruby Slippers" now properly have a cast time.
* Corrected the min use level of "Terokk's Shadowstaff".
* "Warpscale Leggings" have had their Crit Rating updated to the intended Dodge Rating.
* "Warmaul Slayer's Band" no longer has critical strike rating. However, its agility and attack power have been increased.
* "Ancient Draenei War Talisman" now shares a cooldown with all trinkets that temporarily increase damage done.
* "Ancient Draenei Arcane Relic" shares a cooldown with all trinkets that temporarily increase damage done.
* "Aldor Guardian Rifle" now has a range correctly set on it.
* The effect on "Void Star Talisman" was incorrectly set to On Use. It is now set to On Equip.
* The critical strike rating on "Cilice of Suffering" has been changed to spell critical strike rating.
* The cooldown for "Glimmering Mithril Insignia" has been increased from 10 minutes to 20 minutes.
* The slowing affect from the "Mug 'O Hurt" is now considered a snare, so snare removal and immunity affects will now work on it.
Raids and Dungeons
* Creatures in Tempest Keep:Botanica, Tempest Keep: Mechanar, and Tempest Keep:Arcatraz no longer respawn as rapidly.
* Shadow Labyrinth
o Reduced the chance of a Cabal Assassin ambush.
* Shattered Halls
o Removed a problematic chest.
o The "Resist Shadow" spell cast by Shadowmoon Acolyte's in Shattered Halls will now be removed if a player leaves the zone.
* Serpentshrine Cavern
o Boss creatures have received additional tuning and polish.
* Arcatraz
o Warder and Defender Corpses are now immune to spell effects that could cause the Protean Spawn to not spawn.
o Protean Spawn now deal less damage.
* Tempest Keep Mechanar
o Mechanar Drillers, Wreckers, and Crushers in Tempest Keep: The Mechanar may no longer be enslaved when in Heroic mode.
* Caverns of Time
o Captain Skarloc in Caverns of Time: Escape from Durnholde is no longer susceptible to disarm, and does not slow down when wounded.
o A defeat in the Caverns of Time: Opening of the Dark Portal instance will no longer despawn unlooted bosses with loot.
o Occasionally after players are defeated in the Caverns of Time: Opening of the Dark Portal encounter on Heroic difficulty, the placeholder versions of the bosses that appear in future attempts that day would not spawn. The proper placeholders will now spawn instead of Rift Lords and Rift Keepers.
o Boss creatures in Caverns of Time: Opening of the Dark Portal will now dispel all nearby Time Keepers instead of one at a time.
* Karazhan
o Maiden of Virtue's "Holy Wrath" has been slightly retuned to try and allow additional melee attackers to be used against her.
o Maiden of Virtue's "Holy Fire" has been adjusted to prevent a possible range exploit.
o Maiden of Virtue will no longer "Holy Fire" players under the effect of "Repentance".
o Midnight is no longer susceptible to Bleed effects, since he's a skeletal horse.
o Nightbane's Restless Skeletons are now immune to non-holy magical damage.
o Restless Skeletons no longer have immolation.
o Nightbane's Bone Shard Spray can no longer be interrupted by using an immunity effect.
o Some minor issues with the Library Tomes have been corrected.
Bug Fixes
* Fixed the credits to display properly.
Link: http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html
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[Dieser Beitrag wurde 2 mal editiert; zum letzten Mal von buschi am 24.02.2007 6:54]
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Can't stop the imbaness.
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* If a targeted enemy has a magic effect granting immunity to spell or physical damage, “Mass Dispel” will now always pick that effect as its target.
fu.
Und der VE nerf nervt auch hart.
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Normalerweise müssen Klassen ewig weinen um einen Buff zu bekommen, bei Warris ging das echt schnell dieses Mal.
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Nightbane's Restless Skeletons are now immune to non-holy magical damage
hahahahah, gut das er gestern down war. das ist sonst arg hart.
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Bären kriegen den Rage-Buff wohl übrigens genauso, was die sonstigen Nerfs relativiert.
Die Crystalforged War Axe hat jetzt 50 Stamina statt Strength, was ich irgendwie als Aufwertung empfinde.
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Die hab ich seit 3 wochen auf der bank rumfahren und keiner will sie.
€: aber bin allgemein auf die aufwertungen mancher items gespannt. gerade in karazhan dropen manche sachen die schlechter als manch blaues ist.
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[Dieser Beitrag wurde 1 mal editiert; zum letzten Mal von da gig am 24.02.2007 11:08]
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| Zitat von Chef
Bären kriegen den Rage-Buff wohl übrigens genauso, was die sonstigen Nerfs relativiert.
Die Crystalforged War Axe hat jetzt 50 Stamina statt Strength, was ich irgendwie als Aufwertung empfinde.
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soweit ich weiss brauchen 50 stamina viel weniger item punkte als 50 strength
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| Zitat von D!sAstA
| Zitat von Solo
| Zitat von [Amateur]Cain
Dafür kann man sich dumm und dämlich mit Rohstoffen verdienen. Kupfer wird praktisch in Gold aufgewogen.
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Das ist wahr.
Ich bin jetzt Lvl 23 und habe bereits 30 Gold in der Tasche.
Leichtes und mittleres Leder gehen weg wie Nichts...
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Ich glaube ich mach da irgendwas falsch: lvl 28 und 5g
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28 und 50g mit Mining/Skinning.
Ich liebe die neuen Preise!
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* Corrected the level requirement of the "Fist of Reckoning".
Hab ich's nicht gesagt, daß sich da noch was ändern wird...
Und FU an die Ruby Slippers!
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| Warlock
* "Demonic Tactics" now grants increased critical strike chance to you and your demon pet, instead of increased damage. | |
au
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[Dieser Beitrag wurde 1 mal editiert; zum letzten Mal von Devender am 24.02.2007 12:21]
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Ist das gut oder schlecht? Mit den Warlocks?
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zum leveln wollt ich schon demonology testen aber ich glaub ich werd doch wieder auf meinen geliebten destructiontree umswitchen
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Ob 5% Dmg oder 5% Crit ist eh nicht so der fette Unterschied. Klar, ohne Ruin fehlen halt (sonstige Procs oder so nicht mitgerechnet) 2,5% Schaden .. da gibts wirklich schlimmere Nerfs.
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| Zitat von Lwis
| Zitat von D!sAstA
| Zitat von Solo
| Zitat von [Amateur]Cain
Dafür kann man sich dumm und dämlich mit Rohstoffen verdienen. Kupfer wird praktisch in Gold aufgewogen.
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Das ist wahr.
Ich bin jetzt Lvl 23 und habe bereits 30 Gold in der Tasche.
Leichtes und mittleres Leder gehen weg wie Nichts...
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Ich glaube ich mach da irgendwas falsch: lvl 28 und 5g
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28 und 50g mit Mining/Skinning.
Ich liebe die neuen Preise!
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Mhh jo ich hab jetzt auch mal angefangen in Durotar Kupfer zu farmen und dann in Ah zu stellen.
In der Gegend um OG bekommt man in ~10 mins um die 60 Kupfer
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Prayer of Mending now has a 20 second cooldown.
HASSHRNZBLIZZARD.
*Shaman level*
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* The shaman will no longer generate additional threat when "Unleashed Rage" triggers.
Macht's gut ihr Restotrottel.
* "Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec. when struck.
OMGE CC! CROWDCONTROL? MUST BE FAKE!
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[Dieser Beitrag wurde 1 mal editiert; zum letzten Mal von Spekka* am 24.02.2007 13:29]
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| Zitat von buschi
Shaman
* The clearcasting effect from "Elemental Focus" now triggers on all spell critical strikes, rather than a chance on any spell hit.
* The shaman will no longer generate additional threat when "Unleashed Rage" triggers.
* The free Lightning spell cast from "Lightning Overload" will now cause reduced threat.
* "Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec. when struck.
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Die Änderung bei Elemental Focus: Uff.
Aggro-Zurücknahme: Yay.
Stoneclaw Totem: Hui, Bomber werden uns lieben.
Freudige Grüße
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Naja, Crowdcontrol ist was anderes - aber im PvE könnte das ziemlich pohn werden.
Ccbare Grüße
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Thema: World of Warcraft ( 375/375 Kochen und nix zu Essen im Kühlschrank ) |