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 Moderiert von: freakadelle, X-Tender


 Thema: Probleme mit Licht
erste ungelesene Seite | letzter Beitrag 
Spaemking

Arctic
Hallo Leute,
ich hab n problem mit lichtern
ichhab eine Map erstellt. Sie ist hat ne skybox und n paar häuser
problem ist wenn ich ein licht oder Sonne einfüge dann wird die nciht angezeigt
auch wenn ich einen abgeschlossenen raum erstelle ist der immer hell
wenn ich dan noch ein lichtquelle dazusetz verändert sich garnix

ich möchte eine art Tiefgarage erstellen auf der man mit nachtsichtgerät und schwacher beläuchtung spielt
kann mir jemand helfen #
danke
Gruß


PS: zudem hab ich noch n problem mit Glasobjekten
wenn ich func_breakable_surf mach dann wirds im spiel nicht angezeigt und im editor flimmert es
[Dieser Beitrag wurde 1 mal editiert; zum letzten Mal von Spaemking am 24.12.2010 1:11]
23.12.2010 22:41:54  Zum letzten Beitrag
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m1cH!

m1cH!
Wenn alles hell ist, ist vrad vermutlich nicht durchgelaufen bzw. aufgrund eines Fehlers abgebrochen. Guck mal in deinen Compilelog. Steht dork vielleicht etwas von "Error" oder "Leak"?
Kannst auch einfach mal die Log-Datei posten.


Zu dem func_breakable_surf: Welche Textur hast du denn verwendet?
Wenn es im Editor flimmert würde ich vermuten du hast eine Textur verwendet, die für diesen Zweck nicht geeignet ist.
[Dieser Beitrag wurde 2 mal editiert; zum letzten Mal von m1cH! am 24.12.2010 12:54]
24.12.2010 12:53:19  Zum letzten Beitrag
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Spaemking

Arctic
hier is des Log:


** Executing...
** Command: "x:\steam\steamapps\*****\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "x:\steam\*****\zapmaster\counter-strike source\cstrike" "C:\*****.vmf"

Valve Software - vbsp.exe (Jul 7 2010)
4 threads
materialPath: x:\steam\steamapps\*****\counter-strike source\cstrike\materials
Loading C:\*****.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in x:\steam\steamapps\*****\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/marien/de_dust/groundsand_blend_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
**** leaked ****
Entity infodecal (-2140.35 -3138.02 496.03) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1028.0 -2002.0 111.4)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_SOLID CONTENTS_WINDOW CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
Candidate brush IDs: Brush 38440:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1028.0 -2002.0 68.0)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WINDOW CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
Candidate brush IDs: Brush 38440:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1028.0 -2048.0 67.7)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_SOLID CONTENTS_WINDOW CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
Candidate brush IDs: Brush 38440:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1488.0 -14.0 220.8)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 18333:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1488.0 -73.5 220.8)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 18334:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1028.0 -2060.0 111.4)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_SOLID CONTENTS_WINDOW CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
Candidate brush IDs: Brush 38440:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1028.0 -2072.0 67.7)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WINDOW CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
Candidate brush IDs: Brush 38440:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1028.0 -2060.0 67.5)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WINDOW CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
Candidate brush IDs: Brush 38440:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_wasteland02*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_wasteland02*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (830769 bytes)
Error! prop_static using model "models/props_c17/canister02a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/canister02a.mdl"!
Static prop models/props/de_train/handrail_alley-upperdeck.mdl outside the map (-2535.00, -2031.00, 413.00)
Static prop models/props/de_train/handrail_alley-upperdeck.mdl outside the map (-2274.00, -2031.00, 413.00)
Static prop models/props/de_dust/du_window_2x6_arch_flat.mdl outside the map (1005.00, -2576.00, 384.00)
Static prop models/props/de_dust/du_window_2x6_arch_flat.mdl outside the map (1005.00, -2191.00, 384.00)
Error! To use model "models/props_vehicles/van001a_physics.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_vehicles/van001a_physics.mdl"!
Error! To use model "models/props_vehicles/car001a_phy.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_vehicles/car001a_phy.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 4006 texinfos to 2676
Reduced 66 texdatas to 58 (1667 bytes to 1398)
Writing C:\Users\*****.bsp
10 seconds elapsed

** Executing...
** Command: "x:\steam\steamapps\*****\sourcesdk\bin\orangebox\bin\hlvis.exe"
** Parameters: -game "x:\steam\*****\zapmaster\counter-strike source\cstrike" "C:\*****"

* Could not execute the command:
"x:\steam\steamapps\*****\sourcesdk\bin\orangebox\bin\hlvis.exe" -game "x:\steam\steamapps\*****\counter-strike source\cstrike" "C:\*****"
* Windows gave the error message:
"Zugriff verweigert"

** Executing...
** Command: "x:\steam\steamapps\*****\sourcesdk\bin\orangebox\bin\hlrad.exe"
** Parameters: -game "x:\steam\steamapps\*****\counter-strike source\cstrike" "C:\*****"

* Could not execute the command:
"x:\steam\steamapps\*****\sourcesdk\bin\orangebox\bin\hlrad.exe" -game "x:\steam\steamapps\*****\counter-strike source\cstrike" "C:\*****"
* Windows gave the error message:
"Zugriff verweigert"

** Executing...
** Command: Copy File
** Parameters: "C:\*****.bsp" "x:\steam\steamapps\*****\counter-strike source\cstrike\maps\*****.bsp"
24.12.2010 15:10:25  Zum letzten Beitrag
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m1cH!

m1cH!
 
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
**** leaked ****
Entity infodecal (-2140.35 -3138.02 496.03) leaked!



Du hast ein Leak in deiner Map. Deine Map ist also quasi nicht "dicht".

Hier findest du eine recht gute Erklärung dazu. Wenn du das Leak behebst sollte auch deine Beleuchtung wieder funktionieren Augenzwinkern
24.12.2010 15:33:40  Zum letzten Beitrag
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Spaemking

Arctic
dankeschön
gut ich hab einen fehler gefunden da war die skybox ned ganz an der map
ich hab den fehler gefixt
im log steht des leak nicht mehr drin
sonne hinzugefügt
aber die karte ist immer noch hell =S
könnte bitte jemand mal die karte kurz durchguggen ?


hier noch des Log
Spoiler - markieren, um zu lesen:

** Executing...
** Command: "x:\steam\steamapps\******\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "x:\steam\steamapps\******\counter-strike source\cstrike" "C:\******.vmf"

Valve Software - vbsp.exe (Jul 7 2010)
4 threads
materialPath: x:\steam\steamapps\******\counter-strike source\cstrike\materials
Loading C:\******.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in x:\steam\steamapps\******\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/marien/de_dust/groundsand_blend_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1488.0 -14.0 220.8)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 18333:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1488.0 -73.5 220.8)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 18334:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (859.5 -2795.9 139.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 69437:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (640.0 -2795.9 139.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 69437:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (421.5 -2795.9 139.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 69437:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (203.5 -2795.9 139.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 69437:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (34.5 -2795.9 139.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 69437:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-50.0 -2795.9 139.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 69437:

*** Suppressing further FindPortalSide errors.... ***
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\******.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_wasteland02*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_wasteland02*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (833761 bytes)
Static prop models/props/de_train/handrail_alley-upperdeck.mdl outside the map (-2535.00, -2031.00, 413.00)
Static prop models/props/de_train/handrail_alley-upperdeck.mdl outside the map (-2274.00, -2031.00, 413.00)
Static prop models/props/de_dust/du_window_2x6_arch_flat.mdl outside the map (1005.00, -2576.00, 384.00)
Static prop models/props/de_dust/du_window_2x6_arch_flat.mdl outside the map (1005.00, -2191.00, 384.00)
Error! To use model "models/props_vehicles/van001a_physics.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_vehicles/van001a_physics.mdl"!
Error! To use model "models/props_vehicles/car001a_phy.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_vehicles/car001a_phy.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 4003 texinfos to 2525
Reduced 65 texdatas to 57 (1641 bytes to 1372)
Writing C:\******n.bsp
13 seconds elapsed

** Executing...
** Command: "x:\steam\steamapps\******\sourcesdk\bin\orangebox\bin\hlvis.exe"
** Parameters: -game "x:\steam\steamapps\******\counter-strike source\cstrike" "C:\******"

* Could not execute the command:
"x:\steam\steamapps\******\sourcesdk\bin\orangebox\bin\hlvis.exe" -game "x:\steam\steamapps\******\counter-strike source\cstrike" "C:\******"
* Windows gave the error message:
"Zugriff verweigert"

** Executing...
** Command: "x:\steam\steamapps\******\sourcesdk\bin\orangebox\bin\hlrad.exe"
** Parameters: -game "x:\steam\steamapps\******\counter-strike source\cstrike" "C:\******"

* Could not execute the command:
"x:\steam\steamapps\******\sourcesdk\bin\orangebox\bin\hlrad.exe" -game "x:\steam\steamapps\******\counter-strike source\cstrike" "C:\******"
* Windows gave the error message:
"Zugriff verweigert"

** Executing...
** Command: Copy File
** Parameters: "C:\******.bsp" "x:\steam\steamapps\******\counter-strike source\cstrike\maps\******.bsp"

[Dieser Beitrag wurde 1 mal editiert; zum letzten Mal von Spaemking am 25.12.2010 11:45]
24.12.2010 16:00:19  Zum letzten Beitrag
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Spaemking

Arctic
Hat keiner ne lösung?
15.01.2011 2:12:46  Zum letzten Beitrag
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m1cH!

m1cH!
 

* Could not execute the command:
"x:\steam\steamapps\******\sourcesdk\bin\orangebox\bin\hlvis.exe" -game "x:\steam\steamapps\******\counter-strike source\cstrike" "C:\******"
* Windows gave the error message:
"Zugriff verweigert"

** Executing...
** Command: "x:\steam\steamapps\******\sourcesdk\bin\orangebox\bin\hlrad.exe"
** Parameters: -game "x:\steam\steamapps\******\counter-strike source\cstrike" "C:\******"

* Could not execute the command:
"x:\steam\steamapps\******\sourcesdk\bin\orangebox\bin\hlrad.exe" -game "x:\steam\steamapps\******\counter-strike source\cstrike" "C:\******"
* Windows gave the error message:
"Zugriff verweigert"



hlvis.exe und hlrad.exe werden garnicht ausgeführt (beide sind nötig für Licht/Schatten).
15.01.2011 14:55:35  Zum letzten Beitrag
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 Thema: Probleme mit Licht


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