dankeschön
gut ich hab einen fehler gefunden da war die skybox ned ganz an der map
ich hab den fehler gefixt
im log steht des leak nicht mehr drin
sonne hinzugefügt
aber die karte ist immer noch hell =S
könnte bitte jemand mal die karte kurz durchguggen ?
hier noch des Log
Spoiler - markieren, um zu lesen:
** Executing...
** Command: "x:\steam\steamapps\******\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "x:\steam\steamapps\******\counter-strike source\cstrike" "C:\******.vmf"
Valve Software - vbsp.exe (Jul 7 2010)
4 threads
materialPath: x:\steam\steamapps\******\counter-strike source\cstrike\materials
Loading C:\******.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in x:\steam\steamapps\******\counter-strike source\cstrike\gameinfo.txt
Patching WVT material: maps/marien/de_dust/groundsand_blend_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1488.0 -14.0 220.8)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 18333:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1488.0 -73.5 220.8)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 18334:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (859.5 -2795.9 139.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 69437:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (640.0 -2795.9 139.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 69437:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (421.5 -2795.9 139.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 69437:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (203.5 -2795.9 139.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 69437:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (34.5 -2795.9 139.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 69437:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-50.0 -2795.9 139.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 69437:
*** Suppressing further FindPortalSide errors.... ***
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\******.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_wasteland02*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_wasteland02*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (833761 bytes)
Static prop models/props/de_train/handrail_alley-upperdeck.mdl outside the map (-2535.00, -2031.00, 413.00)
Static prop models/props/de_train/handrail_alley-upperdeck.mdl outside the map (-2274.00, -2031.00, 413.00)
Static prop models/props/de_dust/du_window_2x6_arch_flat.mdl outside the map (1005.00, -2576.00, 384.00)
Static prop models/props/de_dust/du_window_2x6_arch_flat.mdl outside the map (1005.00, -2191.00, 384.00)
Error! To use model "models/props_vehicles/van001a_physics.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_vehicles/van001a_physics.mdl"!
Error! To use model "models/props_vehicles/car001a_phy.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_vehicles/car001a_phy.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 4003 texinfos to 2525
Reduced 65 texdatas to 57 (1641 bytes to 1372)
Writing C:\******n.bsp
13 seconds elapsed
** Executing...
** Command: "x:\steam\steamapps\******\sourcesdk\bin\orangebox\bin\hlvis.exe"
** Parameters: -game "x:\steam\steamapps\******\counter-strike source\cstrike" "C:\******"
* Could not execute the command:
"x:\steam\steamapps\******\sourcesdk\bin\orangebox\bin\hlvis.exe" -game "x:\steam\steamapps\******\counter-strike source\cstrike" "C:\******"
* Windows gave the error message:
"Zugriff verweigert"
** Executing...
** Command: "x:\steam\steamapps\******\sourcesdk\bin\orangebox\bin\hlrad.exe"
** Parameters: -game "x:\steam\steamapps\******\counter-strike source\cstrike" "C:\******"
* Could not execute the command:
"x:\steam\steamapps\******\sourcesdk\bin\orangebox\bin\hlrad.exe" -game "x:\steam\steamapps\******\counter-strike source\cstrike" "C:\******"
* Windows gave the error message:
"Zugriff verweigert"
** Executing...
** Command: Copy File
** Parameters: "C:\******.bsp" "x:\steam\steamapps\******\counter-strike source\cstrike\maps\******.bsp"