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sobald zuviele models zu sehen sind
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moin...
zuerst zu meinem rechner...
3000xp
1024mb ddr-ram
9800pro
160gb 7200 u/min (defragmentiert)
auf XP
sooo...
also eigentlich ein rechner der über cs lachen sollte... tut er in der regel auch, nur manchmal schiebt er extrem effekte und dann stürzen die frames in den keller... woran könnte das liegen?
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cl_cmdbackup "2"
cl_cmdrate "101"
cl_latency "-10"
cl_updaterate "101"
fps_max "100"
fps_modem "100"
rate "20000"
arcor 2000/256
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[Dieser Beitrag wurde 1 mal editiert; zum letzten Mal von Mommel am 23.08.2004 0:56]
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die ganze config.cfg bitte..
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unbindall
_cl_autowepswitch "1"
_snd_mixahead "0.1"
bgmvolume "0"
bottomcolor "6"
brightness "99"
cl_allowdownload "0"
cl_allowupload "0"
cl_backspeed "400"
cl_bob "0.01"
cl_bobcycle "0.8"
cl_bobup "0.5"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "600"
cl_crosshair_color "50 250 250"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dlmax "1024"
cl_download_ingame "0"
cl_drawnames "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "1"
cl_idealpitchscale "0.8"
cl_latency "-10"
cl_lb "0"
cl_lc "1"
cl_lw "1"
cl_minmodels "0"
cl_nodelta "0"
cl_nopred "1"
cl_nosmooth "1"
cl_predict_players "1"
cl_radartype "1"
cl_resend "2"
cl_righthand "0"
cl_showfps "1"
cl_smoothtime "0.1"
cl_vsmoothing "0.05"
cl_timeout "35"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_waterdist "4"
cl_weather "0"
con_color "105 255 105"
console "1.0"
crosshair "1"
ex_extrapmax "2"
ex_maxerrordistance "0"
fastsprites "0"
fps_max "100"
fps_modem "100"
gamma "99"
gl_clear "1"
gl_cull "1"
gl_d3dflip "1"
gl_dither "1"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_max_size "512"
gl_monolights "0"
gl_overbright "7"
gl_picmip "0"
gl_playermip "4"
gl_polyoffset "4"
gl_round_down "1"
gl_spriteblend "0"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
gl_wateramp "0"
gl_ztrick "0"
gunsmoke "0"
hisound "1"
host_speeds "0"
hpk_maxsize "0"
hud_capturemouse "1"
hud_centerid "1"
hud_classautokill "1"
hud_draw "1"
hud_fastswitch "1"
hud_takesshots "0"
joystick "0.000000"
lightgamma "2.5"
lookspring "0"
lookstrafe "0"
m_filter "1"
m_forward "1"
m_pitch "-0.022"
m_side "0.8"
m_yaw "0.022"
max_shells "0"
max_smokepuffs "0"
model "gordon"
mp_decals "0"
MP3Volume "0.800000"
name "rosa bananenbaum"
net_graph "0"
net_graphpos "2"
net_graphwidth "192"
net_scale "5"
r_bmodelhighfrac "5"
r_decals "0"
r_displayrefresh "100"
r_drawviewmodel "0"
r_dynamic "0"
r_mirroralpha "0"
r_wateralpha "1"
rate "20000"
s_a3d "0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "1"
s_distance "60"
s_doppler "1"
s_eax "1"
s_geom_reverb "1"
s_geometry "1"
s_leafnum "1"
s_max_distance "2500"
s_min_distance "8.0"
s_numpolys "500"
s_occfactor "1"
s_occlude "1"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "0"
s_refgain "4.34"
s_rolloff "1.0"
s_verbwet "0.25"
scr_conspeed "5000"
sensitivity "1.75"
setinfo _ah "0"
setinfo _vgui_menus "0"
setinfo righthand "0"
snd_mixahead "0.1"
snd_show "1.0"
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "1"
spec_pip "0"
suitvolume "0.610000"
sv_aim "0"
sv_voiceenable "1"
texgamma "2"
topcolor "30"
uprate "25000"
viewsize "120"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.75"
volume "0.8"
zoom_sensitivity_ratio "1.3"
#NAME?
+mlook
bind "TAB" "+showscores; timeleft"
bind "ESCAPE" "cancelselect"
bind "b" "+reload"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "c" "sgren; weapon_smokegrenade"
bind "s" "say_team ))"
bind "v" "flash; weapon_flashbang"
bind "d" "messagemode"
bind "f" "messagemode2"
bind "g" "slot1"
bind "u" "+moveright; crosshair"
bind "h" "+forward; crosshair"
bind "j" "+back; crosshair"
bind "l" "look"
bind "n" "+moveleft; crosshair"
bind "b" "hegren; weapon_hegrenade; crosshair"
bind "p" "drop; crosshair"
bind "q" "say hi!"
bind "w" "say bye!"
bind "e" "chooseteam"
bind "a" "say )"
bind "r" "impulse 100"
bind "t" "weapon_c4; say_team LEGE DIE BOMBE!!!"
bind "z" "snapshot; say KNIPS... wat ein schoenes Bild *freu*"
bind "x" "sgren; weapon_sgrenade; crosshair"
bind "ALT" "+duck; crosshair"
bind "F3" "g3sg1; slot10"
bind "F4" "usp; slot10"
bind "F5" "scout; slot10"
bind "F6" "mp5; slot10"
bind "F7" "deagle; slot10"
bind "F8" "sg552; aug; slot10"
bind "F9" "ak47; m4a1; slot10"
bind "F10" "awp; slot10"
bind "F11" "primammo; secammo; defuser; slot10"
bind "F12" "vesthelm; slot10"
bind "SPACE" "+use; crosshair"
bind "," "+reload"
bind "DEL" "toggleconsole"
bind "ENTER" "say_team NEGATIVE!"
bind "BACKSPACE" "say_team ROGER THAT!"
bind "SHIFT" "say_team BITTE LEISE SEIN *psssssst*"
bind "MWHEELDOWN" "slot3"
bind "MWHEELUP" "+jump"
bind "MOUSE1" "+attack; crosshair"
bind "MOUSE2" "slot2; crosshair"
bind "MOUSE4" "+attack2; crosshair"
bind "MOUSE5" "say_team !!! CONTACT !!!"
bind "PAUSE" "pause"
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-->ab in den sammelthread
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Thema: frames stürzen ein ( sobald zuviele models zu sehen sind ) |