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 Moderiert von: CaesarCommodus, cLam, WU


 Thema: frames stürzen ein ( sobald zuviele models zu sehen sind )
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Mommel

Marine NaSe
sobald zuviele models zu sehen sind
moin...

zuerst zu meinem rechner...

3000xp
1024mb ddr-ram
9800pro
160gb 7200 u/min (defragmentiert)
auf XP

sooo...
also eigentlich ein rechner der über cs lachen sollte... tut er in der regel auch, nur manchmal schiebt er extrem effekte und dann stürzen die frames in den keller... woran könnte das liegen?
23.08.2004 0:47:42  Zum letzten Beitrag
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ernstaugust.de.tk

Leet
confüüüg bittö
23.08.2004 0:50:28  Zum letzten Beitrag
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Mommel

Marine NaSe
cl_cmdbackup "2"
cl_cmdrate "101"
cl_latency "-10"
cl_updaterate "101"
fps_max "100"
fps_modem "100"
rate "20000"

arcor 2000/256
[Dieser Beitrag wurde 1 mal editiert; zum letzten Mal von Mommel am 23.08.2004 0:56]
23.08.2004 0:53:18  Zum letzten Beitrag
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ernstaugust.de.tk

Leet
die ganze config.cfg bitte..
23.08.2004 1:23:02  Zum letzten Beitrag
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Mommel

Marine NaSe
unbindall
_cl_autowepswitch "1"
_snd_mixahead "0.1"
bgmvolume "0"
bottomcolor "6"
brightness "99"
cl_allowdownload "0"
cl_allowupload "0"
cl_backspeed "400"
cl_bob "0.01"
cl_bobcycle "0.8"
cl_bobup "0.5"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "600"
cl_crosshair_color "50 250 250"
cl_crosshair_size "small"
cl_crosshair_translucent "0"
cl_dlmax "1024"
cl_download_ingame "0"
cl_drawnames "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "1"
cl_idealpitchscale "0.8"
cl_latency "-10"
cl_lb "0"
cl_lc "1"
cl_lw "1"
cl_minmodels "0"
cl_nodelta "0"
cl_nopred "1"
cl_nosmooth "1"
cl_predict_players "1"
cl_radartype "1"
cl_resend "2"
cl_righthand "0"
cl_showfps "1"
cl_smoothtime "0.1"
cl_vsmoothing "0.05"
cl_timeout "35"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_waterdist "4"
cl_weather "0"
con_color "105 255 105"
console "1.0"
crosshair "1"
ex_extrapmax "2"
ex_maxerrordistance "0"
fastsprites "0"
fps_max "100"
fps_modem "100"
gamma "99"
gl_clear "1"
gl_cull "1"
gl_d3dflip "1"
gl_dither "1"
gl_flipmatrix "0"
gl_keeptjunctions "0"
gl_lightholes "0"
gl_max_size "512"
gl_monolights "0"
gl_overbright "7"
gl_picmip "0"
gl_playermip "4"
gl_polyoffset "4"
gl_round_down "1"
gl_spriteblend "0"
gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
gl_wateramp "0"
gl_ztrick "0"
gunsmoke "0"
hisound "1"
host_speeds "0"
hpk_maxsize "0"
hud_capturemouse "1"
hud_centerid "1"
hud_classautokill "1"
hud_draw "1"
hud_fastswitch "1"
hud_takesshots "0"
joystick "0.000000"
lightgamma "2.5"
lookspring "0"
lookstrafe "0"
m_filter "1"
m_forward "1"
m_pitch "-0.022"
m_side "0.8"
m_yaw "0.022"
max_shells "0"
max_smokepuffs "0"
model "gordon"
mp_decals "0"
MP3Volume "0.800000"
name "rosa bananenbaum"
net_graph "0"
net_graphpos "2"
net_graphwidth "192"
net_scale "5"
r_bmodelhighfrac "5"
r_decals "0"
r_displayrefresh "100"
r_drawviewmodel "0"
r_dynamic "0"
r_mirroralpha "0"
r_wateralpha "1"
rate "20000"
s_a3d "0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "1"
s_distance "60"
s_doppler "1"
s_eax "1"
s_geom_reverb "1"
s_geometry "1"
s_leafnum "1"
s_max_distance "2500"
s_min_distance "8.0"
s_numpolys "500"
s_occfactor "1"
s_occlude "1"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "0"
s_refgain "4.34"
s_rolloff "1.0"
s_verbwet "0.25"
scr_conspeed "5000"
sensitivity "1.75"
setinfo _ah "0"
setinfo _vgui_menus "0"
setinfo righthand "0"
snd_mixahead "0.1"
snd_show "1.0"
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "1"
spec_pip "0"
suitvolume "0.610000"
sv_aim "0"
sv_voiceenable "1"
texgamma "2"
topcolor "30"
uprate "25000"
viewsize "120"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.75"
volume "0.8"
zoom_sensitivity_ratio "1.3"
#NAME?
+mlook

bind "TAB" "+showscores; timeleft"
bind "ESCAPE" "cancelselect"
bind "b" "+reload"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "c" "sgren; weapon_smokegrenade"
bind "s" "say_team peinlich/erstaunt))"
bind "v" "flash; weapon_flashbang"
bind "d" "messagemode"
bind "f" "messagemode2"
bind "g" "slot1"
bind "u" "+moveright; crosshair"
bind "h" "+forward; crosshair"
bind "j" "+back; crosshair"
bind "l" "look"
bind "n" "+moveleft; crosshair"
bind "b" "hegren; weapon_hegrenade; crosshair"
bind "p" "drop; crosshair"
bind "q" "say hi!"
bind "w" "say bye!"
bind "e" "chooseteam"
bind "a" "say peinlich/erstaunt)"
bind "r" "impulse 100"
bind "t" "weapon_c4; say_team LEGE DIE BOMBE!!!"
bind "z" "snapshot; say KNIPS... wat ein schoenes Bild *freu*"
bind "x" "sgren; weapon_sgrenade; crosshair"
bind "ALT" "+duck; crosshair"
bind "F3" "g3sg1; slot10"
bind "F4" "usp; slot10"
bind "F5" "scout; slot10"
bind "F6" "mp5; slot10"
bind "F7" "deagle; slot10"
bind "F8" "sg552; aug; slot10"
bind "F9" "ak47; m4a1; slot10"
bind "F10" "awp; slot10"
bind "F11" "primammo; secammo; defuser; slot10"
bind "F12" "vesthelm; slot10"
bind "SPACE" "+use; crosshair"
bind "," "+reload"
bind "DEL" "toggleconsole"
bind "ENTER" "say_team NEGATIVE!"
bind "BACKSPACE" "say_team ROGER THAT!"
bind "SHIFT" "say_team BITTE LEISE SEIN *psssssst*"
bind "MWHEELDOWN" "slot3"
bind "MWHEELUP" "+jump"
bind "MOUSE1" "+attack; crosshair"
bind "MOUSE2" "slot2; crosshair"
bind "MOUSE4" "+attack2; crosshair"
bind "MOUSE5" "say_team !!! CONTACT !!!"
bind "PAUSE" "pause"
23.08.2004 1:51:56  Zum letzten Beitrag
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TankGirl

Tankgirl
-->ab in den sammelthread
23.08.2004 4:46:36  Zum letzten Beitrag
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 Thema: frames stürzen ein ( sobald zuviele models zu sehen sind )


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