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Best damn alpha sim ever
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Link zum letzten Thread
Das Wichtigste vorab:
Wenn ihr a.) möglichst günstig in das Spiel einsteigen wollt oder b.) nach speziellen Spielpaketen (bspw. Legacy-Zugang, sprich Star Citizen + Squadron 42) oder speziellen Schiffen (bspw. Anni/LTI oder Limited) sucht, wendet euch in jedem Fall an die die High-Level-Backer des Threads. Aktuell sind das Lunovis, Hetzenauer, Sobrek, krang oder Expressreiskocher.
Falls ihr euch entscheidet auf eigene Faust bei Star Citizen einzusteigen, benutzt bitte einen der Referal-Codes der Kantholz-Corp: STAR-BN35-RW25 (Atomsk) oder STAR-LF3T-BKSS (ERK).
Was ist Star Citizen?
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Die pOT Corporation bei RSI:
Kantholz Corp.
pOT Backer-Liste:
Nick | Schiffe | a1ex | - Origin Jumpworks 315p | Atomsk | - Aegis Dynamics Sabre
- Anvil Aerospace Carrack
- CNOU Mustang Omega
- Drake Interplanetary Cutlass Blue
- MISC Freelancer DUR
- RSI Constellation | audax | - Origin Jumpworks 315p | BlackBandit | - CNOU Mustang Alpha | Calrissian | - RSI Aurora | Cardinal62 | - Aegis Dynamics Avenger Titan | Chewy0 | - RSI Aurora LN | [eXz]CountZero | - Origin Jumpworks 315p | da Busch | - Origin Jumpworks 300i | DeathCobra | - RSI Aurora LX | DJDeath | - Aegis Dynamics Retaliator
- Aegis Dynamics Sabre | Dr. Pymonte | - Aegis Dynamics Reclaimer
- MISC Starfarer
- Origin Jumpworks 325a
- RSI Constellation
- RSI Orion
- Drake Interplanetary Cutlass | Domakk | - Origin Jumpworks 300i | forrest funk | - RSI Aurora MR | ERK | [Redacted] | Fersoltil | - Anvil Aerospace F7C-M "Super Hornet"
- MISC Freelancer DUR | Glätteisen | - MISC Reliant Skirmisher | GoHan | - Origin Jumpworks 315p | Hetzenauer | [Redacted] | JD | - RSI Constellation Andromeda | Jolly Roger | - RSI Aurora MR | Karai | - Aegis Dynamics Sabre
- Aegis Dynamics Vanguard Warden
- Anvil Aerospace Carrack
- CNOU Mustang Delta
- CNOU Mustang Omega
- Drake Interplanetary Cutlass Red | Kif | - Drake Interplanetary Cutlass | Kin-Luu | - Aegis Dynamics Vanguard Warden
- RSI Constellation | Köbi | - Anvil Aerospace F7C-M Super Hornet
- MISC Freelancer MIS | krak0s | - Origin Jumpworks 300i | krang | - Aegis Dynamics Reclaimer
- Anvil Aerospace Carrack
- Banu Merchantman
- Consolidated Outland Mustang Delta
- Drake Interplanetary Cutlass blue
- Kruger Intergalactic P-72 Archimedes
- Musashi Industrial & Starflight Concern Reliant
- Roberts Space Industries Aurora LN
- Roberts Space Industries Orion
- Xi'An Khartu-Al | Lauchi | - RSI Aurora | LordLidl | - Origin Jumpworks 300i | Lunovis | [Full retard] | [WHE]MadMax | - Aegis Dynamics Avenger Stalker
- Banu Merchantman
- CNOU Mustang Omega
- MISC Reliant Tana
- MISC Freelancer MIS
- RSI Aurora LX | MaKaber | - CNOU Mustang Omega
- Origin Jumpworks 315p
- RSI Constellation Phoenix | mavchen | - Origin Jumpworks 300i | Meister Zopf | - Aegis Dynamics Reclaimer
- Aegis Dynamics Redeemer
- Aegis Dynamics Retaliator
- Aegis Dynamics Sabre
- Aegis Dynamics Starfarer Gemini
- Anvil Aerospace Terrapin
- Drake Interplanetary Caterpillar
- MISC Hull-C
- RSI Constellation Andromeda | MichaelMeiers | - RSI Constellation Taurus | mildcat | - Aegis Dynamics Avenger Stalker
- Kruger Intergalactic P-52 Merlin
- Origin Jumpworks 315p Explorer
- RSI Aurora ES | [MiiH]MjAlien | - MISC Freelancer
- RSI Aurora MR | Nameless | - Origin Jumpworks 300i | NightBooster | - Origin Jumpworks 300i | [2XS]Nighthawk | - CNOU Mustang Alpha
- CNOU Mustang Omega
- Kruger Intergalactic P-72 Archimedes
- MISC Hull A
- Origin Jumpworks 300i | Noch_ein_Kamel | - Aegis Dynamics Avenger Stalker
- Aegis Dynamics Sabre | NTGhost | - Aegis Dynamics Avenger Titan
- Anvil Aerospace Super Hornet F7CM
- MISC Freelancer DUR | pesto | - Origin Jumpworks 315p | radioactix | - RSI Aurora | Raptor][6 | - Origin Jumpworks 300i
- CNOU Mustang Delta | ~Raven~ | - Aegis Dynamics Avenger | red | - MISC Freelancer | Ruckus | - Aegis Dynamics Avenger
- Aegis Dnyamics Vanguard Warden
- CNOU Mustang Delta
- CNOU Mustang Omega
- Drake Interplanetary Herald | Rossgo | - CNOU Mustang Alpha | sahneknuffi | - Origin Jumpworks 300i | sinister.sinner | - CNOU Mustang Omega
- Origin Jumpworks 325a | ][slayer] | - RSI Aurora | Ste@lth | - Aegis Dynamics Avenger | Sobrek | [Redacted] | [P.A.R.K.]TNX | - Anvil Aerospace F7C-S Hornet "Ghost" | Tray McBong
| - CNOU Mustang Delta
- Kruger Intergalactic P-72 Archimedes | Urd | - Anvil Aerospace F7C-M "Super Hornet"
- CNOU Mustang Alpha
- RSI Aurora LX | Wedge | - RSI Aurora LN | weissbrot | - Aegis Dynamics Avenger | WilhelmTell | - Aegis Dynamics Avenger
- Anvil Aerospace F7C-M "Super Hornet"
- CNOU Mustang Alpha
- RSI Aurora LX | xargi | - Aegis Dynamics Avenger
- RSI Aurora LX | Zalit | - Origin Jumpworks 315p | Zunami das Dod0 | - RSI Aurora LN | | |
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[Dieser Beitrag wurde 2 mal editiert; zum letzten Mal von Atomsk am 02.12.2017 18:33]
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Das ganze als Artikel (Gamernexus), wer lieber liest als ein Video zu gucken.
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Die Liste scheint alt. Ich fehle.
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| Zitat von ]Maestro[
Die Liste scheint alt. Ich fehle.
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oder du hast den wink mit dem zaunpfahl nicht verstanden
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Hä?
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[Dieser Beitrag wurde 1 mal editiert; zum letzten Mal von ]Maestro[ am 26.09.2016 12:37]
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grim hex ist nur ein ausgeschaltetes com array entfernt... nicht wirklich ne herausforderung
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bald hab ich wieder internet - dann kann ich auch endlich mal wieder fliegen \o/
nach 3,5 monaten ohne hab ich zwar noch keinen entzug, aber drauf freuen tu ich mich dennoch
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ausserdem muss ich krang bestätigen, die delta macht spass, das einsteigen ist aber die reine pest.
m50 macht ebenso spass, viel wendiger wirds mit normalen pötten kaum mehr
und auf grimhex eine connie zu besteigen ist verdammt mühsam. das teil hebt von alleine von der plattform ab und man darf zuerst mal eine passende klippe für 0g suchen um danach eine schleuse zu finden die einen nicht 30km wegkatapultiert...
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CIG fängt dann mal an die Polaris mit Lore-Posts zu teasen:
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Vladimir Millar: Take RSI as an example, and their newest line of capital ships, the Polaris. The ship’s size would normally mean that the Navy would be its primary purchaser, but RSI realized very early on that it would also be ideal for militias. They brought in consultants from various militias to consult on the design of the ship. RSI wouldn’t do that unless they believed there’s a significant civilian market out there for a ship this size. | |
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| Zitat von Expressreiskocher
CIG fängt dann mal an die Polaris mit Lore-Posts zu teasen:
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shut up and take my money
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| Around the ‘Verse: Episode 3.09 - TLDR (Too long; Didn’t Read)
Intro & Other information
[...]
Studio Update
Team in UK is hard at work on 2.6 and Citizencon things.
Will Maiden and David Pollard have been working on the radar scanning mechanics.
Radar scanning is fundamental – many careers rely on it.
Aiming to make sure system works well for all careers.
Also aiming to work on and off ships.
Interesting challenge making sure they work on it without ruining an already good experience.
Cross sections of ships are used to work out if you can detect a ship. Looking from top might be easier to detect from the sides, for example.
Infrared and electromagnetic signals are worked out from the items on the object. More power required, more heat, more infrared signal, easier to detect.
For FPS they are adding a decibel signal for sound – walking, shooting sounds will show up on radar.
Players and NPCs are similar to ships in that they use items so systems for both are very similar.
Passive radar enhanced with active ping – golf shot type mechanic that allows enhanced passive scanning at risk of exposing oneself.
Current system shows good information for combat but future iterations will relay information relating to cargo or criminal status, for example.
More scanning and radar focused ships – more ships with utility slots. Terrapin, Aquila, DUR – ships designed for exploration/data gathering.
It’s a system that you’ll need to understand not just to find people but also to evade people.
Recon scanning is also being considered – being able to jump ahead and find out who is in a system and return to plan with or sell that information.
Paul Dalessi has been working on the Vanguard Hoplite.
Based on the Vanguard, removes escape pod and make inside larger so people can walk around.
Bigger ramp added so multiple people can get in and out at once.
It is green as it is a UEE ship.
It has no swappable pod – it is it’s own unique variant.
It has the same weapon capabilities and turret, it is only different internals.
[...]
Ship Shape: Flight Model Balance
Digging into ship balance on a larger scale than ever before for 2.6
Flight model was the first and fundamental thing they changed:
The current flight model allows for lots of depth but the high SCM speed is intimidating
Picked one ship, the Gladius, and reduced the SCM speed to 140 and rebalance other around that
Sped up accelerations so stop times are lower and there’s less slide/more maneuverability
Tweaked the afterburner fuel limit so people can use it more: gave it purpose
Feedback from playtests was positive so an interim patch has been built and will go out to the Evocati
The Evocati build also includes a pass on ship shields:
Already have preplanned numbers for when the redevelopment/refactor is done
Ported the new numbers into the old system to give a taste of how new shield classes will perform
Expecting lots of feedback and changes!
They are also looking at changes to ship missile systems:
Many missile racks are bespoke to their ship and fixed to them: they can’t be swapped out
Missile rack size allocations were inconsistent: different sizes could hold the same payload
Wanted to make it possible to add missile racks even when you don’t have a bespoke rack
Frankfurt has been making all missiles the correct size while keeping them unique: missiles will now properly connect and disconnect from racks (and look good doing it)
Finally ship weapons:
Giving different types of weapons different roles: similar to weapons in an FPS
Many different things can have varying effects on the weapon’s statistics
Energy weapons can have additional damage types, e.g. laser or plasma, which affects the projectile and, potentially, the weapons statistics
Focusing on making the current set of weapons feel good with the new flight model before adding more variety
UI Update: Lobby and Mobiglas
The user experience for Star Citizen needed an overhaul
They decided to tear down the old system completely and build it from scratch.
The result is a more clean, refined, and fun to use interface.
With 2.6 it’ll be easier to group up with friends, and you’ll be able to customize your marine in Star Marine with loadouts.
They’ve also been working on a full screen ship customisation system that allows you to customise ships, swap parts, get all the details you would need with an easy to use 3D interface.
Leaderboards will be going into the game from the site so there’s no need to jump in and out of the game to see your rank and etc, and it’ll have an official ranking system.
Mobiglas has been fleshed out much more and designed to have it appear more in world by using the character’s arm to display that the UI is projected from the arm.
They’re also making it so players can customize the colour of the UI from the blue to whatever colour they desire.
Eventually what they want is players to customize the interface fully with what is displayed and can remove, add, or move around the different applications as they see fit.
You can expect these changes for around 3.0’s release.
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| Reverse the Verse: Episode 2.09 - TLDR (Too Long; Didn’t Read)
Today’s RTV was in the UK featuring Technical Designers Jonny Jacevicius(Ducavious) and Andrew Nicholson in part one, and part two featured Lead Technical Designer John Crewe, and Technical Designer, Will Maiden.
-First part discussed the flight model changes which they clarified does not affect the actual physics of the flight model itself, but rather the numbers that go into the algorithm itself.
-In testing, they’re slowing down the SCM speed of ships, while not changing the Blackout and Redout levels to promote less jousting gameplay and a more playable experience.
-They’re also working towards making the Afterburner having a bigger impact in combat by giving it more fuel and tweaking it in other attributes.
-Weapon ranges are being lowered in some cases to see whether or not that impacts gameplay in a positive way, slower missile speeds are being tested as well.
-Every weapon is being tweaked in order to better define their intended role, feedback from the Evocati and eventually backers will solidify the stats.
-As per usual, anything regarding the balance changes is subject to change and is not final and should not be assumed until it has been declared as such.
-Second part featured Radar and Scanning and how it will pan out down the road.
-They stressed this heavily before the discussion that the Radar and Scanning is only a first iterative pass. I will paraphrase briefly their explanations on a lot of what they discussed, but if this is an area you’re interested in or had concerns about the “Golf swing” please read the full summary where applicable or watch the Youtube video
-The “Golf Swing” as some have toted is designed as a short range mechanic using Radar, it can be used to seek out targets within visual range that are hidden on radar. The more you charge the “Pulse” the more ground you’re going to cover, this in turn allows the hidden to be found. The catch is that if you charge your system too much, you might overload your radar and be “Blind” for a period of time with the hunter now becoming the hunted.
-Radar before this was only you either see them, or you don’t, no inbetween. Item system 2.0 allows them to do much more in terms of what can be seen and how. You’ll be able to cross scan via physical signature and EM/Infrared scan based off those parameters.
-It is possible to fake the size of your ship by producing a larger EM/Infrared signature, but via cross scan it’s not.
-Scanners will be like how powerplants, coolers, and other modules are tiered and how some are better than others. An example being a Freelancer will look at an asteroid and see, hey that’s a rock. A Carrack will go, I can see that Asteroid is composed of X, Y, Z, of this amount. A Prospector will go, that’s where X is on the asteroid.
-They have lots more planned for Radar and scanning so what you saw from ATV is only a first pass of the system in general.
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2.6/3.0 Menu Update
Constallation Aquilla Rework
Vanguard Hoplite Sneak Peak
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[Dieser Beitrag wurde 2 mal editiert; zum letzten Mal von Expressreiskocher am 30.09.2016 23:40]
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Sobrek?
| The RSI Polaris will go on Concept Sale this Sunday, October 9th for the introductory price of $750. It will have LTI.
EDIT #1: This Concept Sale will not be stock limited. | |
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| Zitat von Expressreiskocher
Sobrek?
| The RSI Polaris will go on Concept Sale this Sunday, October 9th for the introductory price of $750. It will have LTI.
EDIT #1: This Concept Sale will not be stock limited. | |
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*Grmlgrmpf*
Eigentlich bräuchte man da ja n paar..aber 750....
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If you can´t shoot it up - blow it up !
HETZENAUER
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Ich denke, da passe ich auch.
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Haben die eigentlich mal rausgelassen welcher Pott wie oft verkauft wurde?
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Von CIG direkt gibt es nicht, nur die gelgentlichen Reddit-Stats.
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| Zitat von Expressreiskocher
Sobrek?
| The RSI Polaris will go on Concept Sale this Sunday, October 9th for the introductory price of $750. It will have LTI.
EDIT #1: This Concept Sale will not be stock limited. | |
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Gehen Rabattcodes eigentlich noch von vom Preis ab wenn man Store Credits nutzt??
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Nope, geht nur von Echtgeld.
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Wann geht denn morgen der Streamzauber zur Citizen Com live?
Bisschen dazu aufm DEPAC TS abhängen anyone?
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If you can´t shoot it up - blow it up !
HETZENAUER
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Zunächst wird es jeweils um 21 Uhr deutscher Zeit am 7. und 8. Oktober 2016 Übertragungen aus dem Entwicklerstudio in Los Angeles geben.
Am 9. Oktober um 24 Uhr deutscher Zeit - oder 0 Uhr am 10. Oktober - startet dann der Live-Stream von der vierten Citizencon.
Viel Spaß Montag früh -_-
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| Zitat von Hetzenauer
Wann geht denn morgen der Streamzauber zur Citizen Com live?
Bisschen dazu aufm DEPAC TS abhängen anyone?
| | Joahr, ich denke ich schau mal rein.
Verspreche mir von den Streams am Fr und Sa allerdings nicht die Welt.
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Wen zur Hölle interessieren Twitch Streamer?
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Alle die Presale/Preview-Mail zur Polaris bekommen?
Geiles Design, hngz.
| Greetings Citizen!
As a dedicated supporter of the United Empire of Earth’s previous war bond drives, you have been selected to receive an exclusive look at Roberts Space Industries’ latest fighting starship, the POLARIS. Developed as part of the new Military Mobilization Initiative, the ship aims to provide authorized militia units with military-grade hardware to help combat the Vanduul threat. The United Empire of Earth will commission the lead ship on October 9th, at which time reservations will be open to all Citizens. | |
| About the Polaris
The Polaris is a nimble corvette-class capital ship that packs a powerful punch with a full armament of turrets and torpedoes. Intended for use as both a naval patrol ship and to serve as the flagship of militia operations, Polaris has the capacity to perform search and rescue operations, light strike missions and general security patrols. The Polaris includes the facilities to repair, rearm and refuel a single fighter, light bomber or support ship.
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| Special Extras
The first wave of Polaris hulls, constructed for this pre-sale, will include unique registry numbers indicative of the order in which they were reserved. The sale page will show the next block of numbers being sold, but it cannot guarantee a particular number. Additionally, a printed version of the 28-page Polaris brochure will be delivered by mail; several preview pages are included in this post and the full digital brochure will go online on Sunday. | |
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[Dieser Beitrag wurde 5 mal editiert; zum letzten Mal von Expressreiskocher am 08.10.2016 3:33]
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500 Stück nach knapp 15 Minuten verkauft.
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Bin designtechnisch irgendwie nicht wirklich ein großer Fan von. Würd se ja nehmen mit meinen übrigen Storecredits aber irgendwie gefällt das so gar net...
Ok, Capitals brauchen auch keine Schönheit zu sein aber der Pott da is jetz ja weniger hübsch als ne Idris... *find*
Gute Frage: Die Polaris dürfte wohl auch 'ne Ecke kleiner sein als die Idris, nehm ich an...
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PSA: Mit Store-Credits geht das Presale-Angebot nicht.
Reddit raged darüber auch grade recht hart.
| To allow for the discount, store credit is disabled for this sale. The regular Polaris sale on Sunday will allow for store credit purchases. | |
¤: 700 Stück plus verkauft.
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[Dieser Beitrag wurde 1 mal editiert; zum letzten Mal von Expressreiskocher am 08.10.2016 3:29]
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Na wenn die schon solche Tricks auffahren müssen um noch an Geld zu kommen hab ich auch keine Lust, den Pott mit meinen Store-Credits zu kaufen....
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Thema: Star Citizen & Squadron 42 VIII ( Best damn alpha sim ever ) |